Yatima
Cosmic Mongoose
The rules state that ships can have up to 70% of their volume as modules, increasing the price of those components proportionally. This works fine, but envisages a ship as a set volume with a proportion of swappable pieces.
I've long wanted to design a ship using a modular system such as that proposed for ships in the Jovian Chronicles, where ships are essentially a string of modules that can vary in mass, drive section, bridge, armaments etc. Clearly there'd be a degree of redundancy in the components in each module, and you'd need a bus/cable system for power, data, fuel etc when assembling the ship. The computer would become a distributed network of machines, with a master unit somewhere coordinating the work of lots of local (bis) computers - I've always imagined this to be the case anyway.
But is such a system feasible in 2300 and what adjustments to the rules and ship design system do people think would be required? Some of the Jovian Chronicles ships would be sweet to use in 2300 and the general principal of a ship as a modular grab bag seems very 2300 to me in any case.
I've long wanted to design a ship using a modular system such as that proposed for ships in the Jovian Chronicles, where ships are essentially a string of modules that can vary in mass, drive section, bridge, armaments etc. Clearly there'd be a degree of redundancy in the components in each module, and you'd need a bus/cable system for power, data, fuel etc when assembling the ship. The computer would become a distributed network of machines, with a master unit somewhere coordinating the work of lots of local (bis) computers - I've always imagined this to be the case anyway.
But is such a system feasible in 2300 and what adjustments to the rules and ship design system do people think would be required? Some of the Jovian Chronicles ships would be sweet to use in 2300 and the general principal of a ship as a modular grab bag seems very 2300 to me in any case.