PsiTraveller
Cosmic Mongoose
AnotherDilbert's cool idea in the Lego ship thread got me thinking about flexible ship hulls. I think his design pushes hard on the firmpoint/hardpoint tonnage rule. (Although if he lmited his bnreakaway sections to units of 100 ton increments I think a unit with a turret would not raise any issues.
My alternative concept would be to make a modular ship with a core unit that is 25 percent tonnage of the total design, as per the modular ship rules.
The remaining 75 percent of the ship would be modular, allowing multiple configurations of modules. By keeping the modules of 100 tons in size they are allowed 1 Hardpoint per module. This makes weapon counting easy. In addition the 100 ton modules would lose an additional 2 percent as per the Breakaway rules and allow the M Drives, Jump Drives and power plants to function with the ship as a whole. THere may not be a need for a bridge on each section, the aim is to not actually fly the pieces apart, just work together.
Taking inspiration from the Breakaway modules the modular pieces could contain extra Jump engines, M Drives and Power Plants. A ship could be loaded with an advanced computer and software to handle long Jumps and extra Jump engine tonnage modules added on. This would allow long range movement.
A more basic computer module and Jump engines could allow large scale freight transport shorter distances.
In this way a ship could be built to meet the needs of a specific mission and the loadout changed for different operations.
My alternative concept would be to make a modular ship with a core unit that is 25 percent tonnage of the total design, as per the modular ship rules.
The remaining 75 percent of the ship would be modular, allowing multiple configurations of modules. By keeping the modules of 100 tons in size they are allowed 1 Hardpoint per module. This makes weapon counting easy. In addition the 100 ton modules would lose an additional 2 percent as per the Breakaway rules and allow the M Drives, Jump Drives and power plants to function with the ship as a whole. THere may not be a need for a bridge on each section, the aim is to not actually fly the pieces apart, just work together.
Taking inspiration from the Breakaway modules the modular pieces could contain extra Jump engines, M Drives and Power Plants. A ship could be loaded with an advanced computer and software to handle long Jumps and extra Jump engine tonnage modules added on. This would allow long range movement.
A more basic computer module and Jump engines could allow large scale freight transport shorter distances.
In this way a ship could be built to meet the needs of a specific mission and the loadout changed for different operations.