Utgardloki
Mongoose
One of the things I am going to need to do for my modern setting is to figure out what kinds of magic are possible, and how to implement them in Runequest.
I think Runecasting would be possible in the modern world, but not easy because the secrets have been lost for millenia. It would be require a Legendary Ability for a modern character to master the secrets of runecasting, with requirements like INT 15+, Occult 90%+, Archeology 90%+, and at least one archeology specialty (e.g. Egyptology) at 90%+, plus the expenditure of 10 Hero Points. Note: Runecasting is essentially the same as Glyphcasting; it just depends on which culture the powered symbols are. Also, the modern runecaster gains the ability to make her own runes, without having to rely on finding runes left by the gods.
(perhaps it is reasonable that a rune or glyph must be made with at least 1/4 ounce of gold in its makeup per magnitude of the spell that it is capable of channeling, or 2 ounces to channel a magnitude 8 spell, so that runes can not be just churned out without consideration of the cost.)
The other types of magic I think are possible in the modern world include the following:
Witchcraft includes black magic, white magic, shamanism, voodoo, and any other magic dealing with spirits.
Wizardry is the ability to channel energy from the environment using mystic words and gestures.
Ki is the ability to channel energy from ones internal states to achieve mystical effects. This would also include bardic magic, using the power of song to achieve its effects.
Psionics is the ability to use the power of ones own mind to achieve effects, divided into psi-kappa and psi-gamma abilities. This is the easiest form of magic to pick up in the modern world.
Ultra-powers operate similar to super-powers. Central features of this type of magic is how it is tied into the character's costume and mask, requiring the character to maintain a secret identity.
Modern magic does NOT include either of the following:
Stage magic is simply a skill. A trick may be easy (+50% to perform) or difficult (-50% or more to perform), and may be impossible without learning the secret. But stage magic does not include spells, or cost Power.
Holy magic in the modern world also does not work like regular magic. A character's deity simply grants the character the ability to achieve an effect, and that is that. Since one deity pretty much controls most of the modern world, whatever he says, goes.
I think Runecasting would be possible in the modern world, but not easy because the secrets have been lost for millenia. It would be require a Legendary Ability for a modern character to master the secrets of runecasting, with requirements like INT 15+, Occult 90%+, Archeology 90%+, and at least one archeology specialty (e.g. Egyptology) at 90%+, plus the expenditure of 10 Hero Points. Note: Runecasting is essentially the same as Glyphcasting; it just depends on which culture the powered symbols are. Also, the modern runecaster gains the ability to make her own runes, without having to rely on finding runes left by the gods.
(perhaps it is reasonable that a rune or glyph must be made with at least 1/4 ounce of gold in its makeup per magnitude of the spell that it is capable of channeling, or 2 ounces to channel a magnitude 8 spell, so that runes can not be just churned out without consideration of the cost.)
The other types of magic I think are possible in the modern world include the following:
Witchcraft includes black magic, white magic, shamanism, voodoo, and any other magic dealing with spirits.
Wizardry is the ability to channel energy from the environment using mystic words and gestures.
Ki is the ability to channel energy from ones internal states to achieve mystical effects. This would also include bardic magic, using the power of song to achieve its effects.
Psionics is the ability to use the power of ones own mind to achieve effects, divided into psi-kappa and psi-gamma abilities. This is the easiest form of magic to pick up in the modern world.
Ultra-powers operate similar to super-powers. Central features of this type of magic is how it is tied into the character's costume and mask, requiring the character to maintain a secret identity.
Modern magic does NOT include either of the following:
Stage magic is simply a skill. A trick may be easy (+50% to perform) or difficult (-50% or more to perform), and may be impossible without learning the secret. But stage magic does not include spells, or cost Power.
Holy magic in the modern world also does not work like regular magic. A character's deity simply grants the character the ability to achieve an effect, and that is that. Since one deity pretty much controls most of the modern world, whatever he says, goes.