Modern Legend

How about the rest of it; the new skills (computers, social networking), occupations (bureaucrat, soldier) and backgrounds (urban primitive, modern nomad etc)?
 
Also, magic would be a lot more subtle, and take the form of coincidental effects which could be explained away. Common Magic would not exist, save as mumbled superstitions; it'd all be Divine magic and Sorcery, and the urban types (cultists, urban shamans) would probably require blood sacrifice - small animals, self-bloodletting - just for atmosphere.
 
Not to drive you away from Legend, but you might be better served by Basic Roleplaying - it is generic enough to serve for sci-fi on down in terms of modernity and shares much common DNA with Legend.
 
JP42 said:
Not to drive you away from Legend, but you might be better served by Basic Roleplaying - it is generic enough to serve for sci-fi on down in terms of modernity and shares much common DNA with Legend.
That is a good selling point, but I think that Legend can still be useful, since the themes are:-

- Community (you can identify with your communities, whether they are your local people, an online circle, your classmates at school, a subculture, politcal party or fellows of a professional society)
- Magic (Masons, Pagans, Chaotes, Thelemites - plenty of choices)
- Quests (perhaps "Missions" here would be a better name)
- Factions (again, real life provides whole swathes of them)

And the points of the game are:-

- A good story, well-told
- Forge your own Legend.

Yeah, Legend can be used in a modern setting easily, with some tweaks.

I'd further love some contemporary historical settings - the Fifties through to the Seventies, the Eighties through to the Nineties, and the truly modern setting - 2000-the present. The technologies, the politics, the cultures and subcultures.
 
alex_greene said:
That is a good selling point, but I think that Legend can still be useful...
Oh, sure, but with BRP you get a system that is already prepared for you - guns if that's your thing, modern skills, that sort of thing. Less invention needed, just jump in and fine tune to suit your scenario. The focus on ancient weapons and magic in Legend makes for a great generic fantasy game, but less useful - out of the box - than a fully generic system might be.

Mind you, I'd still be inclined to steal the Special Effects and other notions from Legend combat.
 
JP42 said:
alex_greene said:
That is a good selling point, but I think that Legend can still be useful...
Oh, sure, but with BRP you get a system that is already prepared for you - guns if that's your thing, modern skills, that sort of thing. Less invention needed, just jump in and fine tune to suit your scenario. The focus on ancient weapons and magic in Legend makes for a great generic fantasy game, but less useful - out of the box - than a fully generic system might be.

Mind you, I'd still be inclined to steal the Special Effects and other notions from Legend combat.
As I said, it's not just about the amount of work you'd need to put in. If you wanted a samurai game, you could choose Legend of the Five Rings rather than Samurai of Legend; if you wanted a game based on pirates, don't bother with Pirates of Legend - buy 7th Sea instead.

If the basic philosophy behind Legend works, it'd be well worth the work in creating a modern game, even with other modern genre game rules sets already extant.

Besides, making it a Legend product automatically makes it OGL. One really compelling reason to have a modern game for Legend.
 
D101 Games has a game, The Company which is modern d100.

With BRP/Legend take RQ6 Firearms (more compatible than BRP's) & special effects (included in the FREE pdf), add in a smattering of BRP modern skills and perhaps armour and viola the game is good to go using Legend as a core. Simple and very little work required.

There is absolutely no point, for home gaming, in re-inventing the wheel. It's a lot of work for nothing.
 
Also, back in 2009, Super Genius Games produced a MRQ edition of their Strike Force 7 modern setting that includes a lot of useful Open Game Content that could easily be updated for use with Legend. This mustn't have sold that well, since they subsequently ported the setting to Savage Worlds.
 
Modern Legend could be the first sourcebook of several, each describing a different era, with its differing kinds of technologies, mindset, problems and sources of conflict.

For instance, the 1950s was the heyday of UFO scares, the dawn of the era of the B-movie kaiju flick in Japan and the monster feature in the States, the era of fear of nuclear annihilation and mutants and both alien invasion and the more mundane Red Scare and Yellow Peril invasions from Communist states across the pond.

It was also the era when rock'n'roll was born; a time before rock, metal, bare chests and long hair; an era of prosperity for some Americans, an era of hell for others.

In Britain, television was just coming in. Households with phones were becoming commonplace, but the cinema was the place to be seen - until the Coronation in 1953, when television would bring together entire communities, rooted to the box in the corner in that one household in the street that had one.

If you wanted to tell someone something, you could phone them - otherwise, you'd have to send them a letter, post it and wait possibly days for a reply.

And roleplaying games would not be invented for another twenty years.

On a personal note, I am so glad I did not live through this era. I would have died of boredom before even coming out of my mother's womb.

But my point - each era had its own flavours. And its own heroes. And its own legends.
 
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