Modern Equivalent?

Hans Rancke said:
That's because most of the material is aimed at supporting the adventures of the typical player character. Very few campaigns deal with characters employed by megacorporations and sector-wide lines or even subsector-wide and interface lines. A couple of subsector-wide lines have been mentioned (Oberlindes, Akerut), and they do have ships in the 1000-5000T range. Larger ships have been mentioned in throwaway references, though I can't recall any of them off-hand.


Hans


Actually, the reason is because most worlds wouldn't support such a presence. Under the UWP gen rules, most planets have a pop of only 5. This wouldn't support a market where huge carriers would be needed. Also, under cargo/parsec rules, most trade in goods doesn't go further than 2 parsecs. So, small cargo ships & subbies would be the rule rather than the exception...
 
F33D said:
Hans Rancke said:
That's because most of the material is aimed at supporting the adventures of the typical player character. Very few campaigns deal with characters employed by megacorporations and sector-wide lines or even subsector-wide and interface lines. A couple of subsector-wide lines have been mentioned (Oberlindes, Akerut), and they do have ships in the 1000-5000T range. Larger ships have been mentioned in throwaway references, though I can't recall any of them off-hand.

Actually, the reason is because most worlds wouldn't support such a presence. Under the UWP gen rules, most planets have a pop of only 5. This wouldn't support a market where huge carriers would be needed.

Irrelevant. Some worlds have populations of 8, 9, and 10, and they will support the presence of megafreighters. The megafreighters won't visit the worlds with the piddling populations, but they will outweigh the aggregate tonnage of all small fry freighters heavily. There's just not much adventure potential in jumping back and forth between Rhylanor and Porozlo with raw materials one way and household appliances the other.

Also, under cargo/parsec rules, most trade in goods doesn't go further than 2 parsecs. So, small cargo ships & subbies would be the rule rather than the exception...

Most stables won't go further than half a dozen parsecs (guesstimate; where do you get your 2 parsecs figure from?), and most megafreighters will carry stables. But some luxury items can go from one end of the Imperium to the other.


Hans
 
Hans Rancke said:
F33D said:
Hans Rancke said:
That's because most of the material is aimed at supporting the adventures of the typical player character. Very few campaigns deal with characters employed by megacorporations and sector-wide lines or even subsector-wide and interface lines. A couple of subsector-wide lines have been mentioned (Oberlindes, Akerut), and they do have ships in the 1000-5000T range. Larger ships have been mentioned in throwaway references, though I can't recall any of them off-hand.

Actually, the reason is because most worlds wouldn't support such a presence. Under the UWP gen rules, most planets have a pop of only 5. This wouldn't support a market where huge carriers would be needed.

Irrelevant.

Hans


Only if one is wholly ignorant of econ. But, many games can be fun run that way too.
 
F33D said:
Hans Rancke said:
F33D said:
Actually, the reason is because most worlds wouldn't support such a presence. Under the UWP gen rules, most planets have a pop of only 5. This wouldn't support a market where huge carriers would be needed.

Irrelevant. [Actual argument carefully ignored].

Only if one is wholly ignorant of econ.

That would be so much more impressive if you'd actually refuted my argument instead of resorting to proof by assertion. A fallacy doesn't become true just because you accuse your opponent of ignorance. It's a pretty sleazy debating tactic.


Hans
 
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