DanDare2050 said:
Using misjumps to introduce a new setting can be fun, but if you tie that to the regular missjump mechanics you may find yourself changing whole settings a lot.
My thinking more boils down to this:
Melissa, pilot: Those two cruisers are blocking the 100 radius boundary. I'm going to jump from here.
Frank, gunnery: What about missjump?
Mellissa: If I roll 3 or 4 that's bad. A 2 would be really bad but hey that's only 1 in 36 right?
Crew: Ok
Melissa presses the big red shiny button and rolls a 2.
As a GM which outcome do you now want to have as a misjump resolution?
Outcome A
You feel the hyperspace stress go off scale. A singularity forms in the jump control line and in pico seconds the ship and crew are sphagettified. Let's get out some blank character sheets.
Outcome B
You feel the hyperspace stress go off scale. A singularity forms in the jump control line and the ship is hurled 60 million kilometres away in the blink of an eye. The jump drives are consumed by the singularity and will need to be replaced if the ship isn't just scrapped for salvage. The ship's hull is down to 1 point of integrity and the navigation computer and manoeuvre controls each need major repairs before they will be operative again. Each of you takes 2d6-1 damage from the hyperspace stress over flash. Ok, who is still alive, and who needs medical attention?
Outcome A is boring, Outcome B is boring. As far as A is concerned, the ship is simply never seen again, no one really knows what happened to it. If B happens then the starship is a wreck, the PCs are down one starship.
Outcome A simply boils down to the ship disappears and is never seen again by the outside world, that the ship is spagettified is only one possibility, and that is only if you want to role up new character sheets.
Outcome A:
1. The ship is destroyed in Jump Space and is never seen again.
2. The Ship appears in interstellar space, the jump fuel is used up in the jump, so the ship can't jump again until it refuels, but it can limp to the nearest star system going sublight, the crew get into their low berths so they can last the journey.
3. The ship goes back in time, it ends up in the middle of interstellar space as in 2, as it limps to the nearest star system, they find that they went back in time. After several jumps, they make it back to Terra, it is the 17th century AD. (Or whatever era you prefer) What do the PCs do with their starship then?