Minimal size spinal mount ships.

You can also use the rules for Primitive and Advanced Spacecraft on page 52 to miniaturize to a degree, drives, powerplant, weapons and screens.
 
Awesome.

Looking at a minimum TL for this prospective ship design, you need TL 11 for the J2 -Drive.

I'll take a Core 3 computer, which is 2 TLs cheaper money-wise. I think its workable, a Type-A Particle Weapon would be miniaturised (-30%).

I shall begin work on this crazy tech Capital Ship, which will be small, TL 11 and basically a piece of junk that can wreck non-Capital ships anyway! :wink:
 
billclo said:
***edited to correct a couple things, should be finalized now.***

Spinal Mount: 1 x Meson-A, TL15, Dmg=280, Pen II 1000 tons

Unless I'm mistaken, your spinal mount is not sized as it should be. The spinal mount A is 5000tons, and is introduced at TL11. At TL15 you get a 40% decrease in size and cost.

So it should be 3000 tons and 3000MCr. And since you made it rapid fire, you should increase the tonnage by 300 tons and cost by 300MCr.
 
phavoc said:
billclo said:
***edited to correct a couple things, should be finalized now.***

Spinal Mount: 1 x Meson-A, TL15, Dmg=280, Pen II 1000 tons

Unless I'm mistaken, your spinal mount is not sized as it should be. The spinal mount A is 5000tons, and is introduced at TL11. At TL15 you get a 40% decrease in size and cost.

So it should be 3000 tons and 3000MCr. And since you made it rapid fire, you should increase the tonnage by 300 tons and cost by 300MCr.

Wrong table - look a few lines down - you're looking (I think) at the Particle modifiers... TL+4 is -80% tonnage and +40% damage... also note the penetration increase as a result...
 
I would like to scare everyone, and award a special prize to any vessels built at Tl-12.
This is mainly due to the fact that a Tl-12 design can be used in my play-by-post. My players are in a 9000 ton vessel, and I would like to scare the poop out of them at some point.

An extra special prize goes to anyone who designs one of these vessels at Tl-8 (this does not have to include the J-drive requirements)
 
phavoc said:
billclo said:
***edited to correct a couple things, should be finalized now.***

Spinal Mount: 1 x Meson-A, TL15, Dmg=280, Pen II 1000 tons

Unless I'm mistaken, your spinal mount is not sized as it should be. The spinal mount A is 5000tons, and is introduced at TL11. At TL15 you get a 40% decrease in size and cost.

So it should be 3000 tons and 3000MCr. And since you made it rapid fire, you should increase the tonnage by 300 tons and cost by 300MCr.

Hi. I used the Meson table on page 66, +4 TL. Meson-A spinal mount is TL11, +4 TL yields a -80% weight reduction, +40% damage.

I believe you are referring to Particle Spinal mounts, not Meson...and I did not specify a rapid-fire Spinal mount; that was someone else. :)

zero said:
I shall begin work on this crazy tech Capital Ship, which will be small, TL 11 and basically a piece of junk that can wreck non-Capital ships anyway! :wink:

Why wouldn't you use TL 15, as it's allowed and allows a much better ship to be designed?

All: I had to do a redesign due to an illegality in the number of bays and turrets, reconfigured the secondary battery (bays), added M-Drive and some bulkheads...it should be finalized now unless someone points out an error. :D
 
billclo said:
phavoc said:
billclo said:
***edited to correct a couple things, should be finalized now.***

Spinal Mount: 1 x Meson-A, TL15, Dmg=280, Pen II 1000 tons

Unless I'm mistaken, your spinal mount is not sized as it should be. The spinal mount A is 5000tons, and is introduced at TL11. At TL15 you get a 40% decrease in size and cost.

So it should be 3000 tons and 3000MCr. And since you made it rapid fire, you should increase the tonnage by 300 tons and cost by 300MCr.

Hi. I used the Meson table on page 66, +4 TL. Meson-A spinal mount is TL11, +4 TL yields a -80% weight reduction, +40% damage.

I believe you are referring to Particle Spinal mounts, not Meson...and I did not specify a rapid-fire Spinal mount; that was someone else. :)

Oh, you are right. Only 1000 tons.
 
billclo said:
How's this one?

7500 tons, distributed hull, 2 section, 43+43 dmg per section.
Armor: 4 pts of Titanium armor (10% hull) 750 tons
Powerplant 4 (3%x1.25) 281.25 tons
M-Drive 4 131.25 tons
Fuel, 2 weeks: 185.625 tons

Don't know if you got the fuel correct. Prior to TL 9, there is no Grav Maneuver Drives. Would have to be reaction M-Drive
 
DFW said:
billclo said:
How's this one?

7500 tons, distributed hull, 2 section, 43+43 dmg per section.
Armor: 4 pts of Titanium armor (10% hull) 750 tons
Powerplant 4 (3%x1.25) 281.25 tons
M-Drive 4 131.25 tons
Fuel, 2 weeks: 185.625 tons

Don't know if you got the fuel correct. Prior to TL 9, there is no Grav Maneuver Drives. Would have to be reaction M-Drive

Can you point me to where it mentions this? I can't find it in either the Core book or High Guard.
 
billclo said:
Can you point me to where it mentions this? I can't find it in either the Core book or High Guard.

Core Rule Book at the beginning where it lists the Tech Levels and what Tech becomes available when. Page 4, right hand column.

"TL 9: (Pre-Stellar) The defining element of TL 9 is the development
of gravity manipulation, which makes space travel vastly safer
and faster."

Prior to Grav Tech, there is Reaction Drives (rockets)
 
billclo said:
Can you point me to where it mentions this? I can't find it in either the Core book or High Guard.
Core Rules, Technology Levels, TL 9, page 5 in the German version
Central Supply Catalogue, TL 9, pages 5 and 6

Oops, DFW drew faster ... :D
 
Okay, thanks, I missed that. I'll see if I can re-figure it up with a prototype M-Drive (rules seem to say twice as large one tech level earlier).

I'll delete the old version when I get the new one up. Thanks guys.

Okay, redesigned version of the TL8 challenge for a special bonus.

7500 tons, distributed hull, 2 section, 43+43 dmg per section. Radiation shielded.
Armor: 4 pts of Titanium armor (10% hull) 750 tons
Powerplant 4 (3%x1.25) 281.25 tons
M-Drive 4 prototype TL8 (1.75% x2) 262.5 tons
Fuel, 2 weeks: 185.625 tons
Bridge, 2 section, hardened, 2x computer Model/1 rad hardened 75 tons
Sensors: standard x 2, with one TL7 Countermeasures package 7 tons

Weapons:
1 x Spinal Particle-A mount, dmg = 200. 5000 tons
3 x 100-ton Particle beams, 2 bear on 1 target, 303 tons
1 x 100-ton Torpedo bay (6 torps/salvo), 101 tons (1 bear on target)
21 x turrets:
6 single particle beam, 6 tons (4 bear on target)
10 triple sandcaster, 10 tons (6 bear on target)
5 triple missile, 5 tons (3 bear on target)

Crew: (100% strength, ie Battle level).
Command 10
Engineering 6
Gunnery 74 (50 spinal mount, 8 bays, 16 turrets - 1 each particle and missile, 1/2 sand turret)
Service 21
total 111

Staterooms 1/rm x 10, 40 tons
Staterooms 2/rm x 51, 204 tons
Armor bulkheads:
Bridge, sensors 7.7 tons
Drives and powerplant 54.375 tons
All bays and turrets 42.5 tons

Ammunition
Missiles 270 (18 salvoes) 22.5 tons
Sandcaster barrels 450 (15 salvoes) 22.5 tons
Torpedoes 48 (8 salvoes) 120 tons :D
 
rust said:
billclo said:
Can you point me to where it mentions this? I can't find it in either the Core book or High Guard.
Core Rules, Technology Levels, TL 9, page 5 in the German version
Central Supply Catalogue, TL 9, pages 5 and 6

Oops, DFW drew faster ... :D

I didn't know about the ref in the CSC. Thanks.
 
Two more:

1) Not jump-capable, so not really relevant for the competition, but something to throw at the players at some point as an orbital gun installation*:

TL12 CC Sphere (2 Sections, 55 Hull, 55 Structure)
Crystaliron 12 w/Radiation Shielding
TL12 Capital Fusion-2
TL12 Capital Manouvre-1

2 Weeks Fuel + Solar Panels
1 Month's Spares

Holographic Primary Bridge + Compact Secondary Bridge
Core/4 Computer running Fire Control/5
3 x Very Advanced Sensor suites
TL12 Rapid Fire Spinal Particle-B (Damage 300)

2 Briefing Rooms
2 Armouries
37 Crew Staterooms

6418.438 MCr

Not sophisticated, but certainly enough to get someone's attention!


* Possibly a fully armed and operational battle station...



2) Something also not jump-capable, or even manouvre capable. I had the sudden idea of trying to make a humungous gun pod equivalent; in theory you can't field multiple spinal mounts. However:

TL15 Class L Starship Hull w/ Radiation Shielding (57 Hull, 57 Structure)
Bonded Superdense/15 - 400 dTons
TL15 Fusion-L - 25.5 dTons
Holographic Bridge - 40 dTons
Model/5 Computer running Fire Control/5 - 0 dTons
Very Advanced Sensor Suite x3 - 15 dTons
TL15 Spinal Meson-A (280 Damage) - 1000 dTons
Armoury - 2 dTons
8 Staterooms (2 Officers, 2 Engineers, 10 Gunnery Crew) - 32 dTons


And the magic ingredients:

Drop Tank Fuel Transfer Fittings (50 dTon equivalent) - 2 dTons
Docking Clamp (2,000 dTon+) - 50 dTons
System Linkage (See S&P 86 Command Craft) - No Volume

2010 MCr

Essentially, multiple iterations of this ship can be bolted onto a 'proper' capital warship, acting as primary weapons turrets.
 
Barnest,

I was curious. Why did you want a TL8 minimal spinal mount ship designed?

Any more entries to the competition?
 
The TL8 version or the TL12 version?


If the latter, I might see if I can pair down my docking clamp ship to TL12. Allows a theoretical Emirati orbital weapons platform to mount multiple spinal "turrets", each of which has the punch to 'ka-splat' a Town-class with a good hit - but! - (unlike a normal spinal centreline) can be shot at independently of the rest of the station, allowing you to target the instant death guns before they kill the ship with a single 2d6 roll the players can do little about.

Still, let them pulverise a few guys, anyway.


Other note: I'd use the 'line up spinal mount' order with the Gunner (Capital Weapons) skill rather than Pilot, but other than that things probably work as normal.
 
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