While APCs and even tanks might be fun to add to SST, remember the thing that possibly makes Starship Troopers different than most other science fiction like Hammer's Slammers. The tanks were replaced by heavily-armed mobile infantry suits that essentially altered the traditional concept of a conventional armored force. SST book purists wouldn't even miss any tracked or wheeled combat vehicles, but then again Mongoose hasn't limited itself to that perspective alone. It has wonderfully combined the novel, films and CGI series into a functional blend. With the addition of the Exo-suits, I believe the purests should be mostly happy to be able to choose a force that follows the book more a bit. SST movie fans can use the "light" troopers and the CGI series fans have the power-suited troopers and the series version of the Marauders. I really do not think a miniatures wargame has ever had so wide a choice of differently armed and equipped infantry-
ever. Consider the smallest to largest in equipped troopers in the game. At the base, you have rebel/colonist "technicals", then LAMI recruits in S&P, then Light Armor Troopers from the movies. The list keeps going with the series' Power-suit Troopers and from there Pathfinders (with and without dogs), at least four kinds of Marauder suits from the series (Ape, Chickenhawk, etc.), and then the Cougar and Grizzly Exosuits. Most of these can be played without vehicles, in a trend leaning back towards the novel; "On the Bounce" as it were. But we have not seen the future for ourselves, and cannot be sure that we won't have "taxi's" to take us into battle in the future as we do now. In the spirit of continuance of Mongoose's method of mixing things together for maximum play value, I don't see any reason that vehicles can't be introduced. For example, the lighter-armed troops are not nearly as "mobile" as their heavier brothers-in-arms, so vehicular transport seems to be a logical addition for support. APCs such as what were in the series would be very useful for a multitude of jobs. I really see wheeled, tracked and hover vehicles being relegated to support of the second-string trroops, with the main fighting force bunny-hopping on their own high-tech feet with power-armor and Exo-suits. It would "flesh out" a very richly detailed part of the logistical part of the game and give ideas for special scenarios where front-line troops might need to rescue a trapped convoy of support vehicles. I have a feeling that as the new SST:Evo stuff starts getting out there that we'll start seeing vehicles accompany the releases. Mongoose doesn't make their income as much on the rules as on the models, so adding vehicles to SST seems a logical way to expand the game and thus sales. I think they'll be seeing how the BF:Evo models sell first, and then that might influence how many SST:Evo vehicles are offered.
Here is the kit-bashed Gecko "junior" model for a start:
Here is a mobile communications vehicle that was made from a 25MM Old Crow Slingshot. While a "tad" small against the 28MM SST troops, it can be used without big complaints. Although Old Crow's scout cars look good, you could always use Mongoose Shadow RST-Vs for convoy models as they look a bit futuristic too. :wink:
Here are several rigs in vehicle bays, waiting for orders.