MI vehicles

chris_valera said:
Because using vehicles should be an integral part of any ruleset, and there are vehicles for the MI, like the Gecko?

And who devised Gecko anyway?

Seriously WHY would MI use inferior products that are more expensive to produce and maintain when better equilavents are available...
 
tneva82 said:
chris_valera said:
Because using vehicles should be an integral part of any ruleset, and there are vehicles for the MI, like the Gecko?

And who devised Gecko anyway?

Seriously WHY would MI use inferior products that are more expensive to produce and maintain when better equilavents are available...

Right! Like using humans when they have nuclear weaponry. Just drop a bomb from orbit and move on to the next planet. Silly humans.
 
chris_valera said:
DoomOnYou72 said:
Wow been awhile since Ive seen this discussion :lol:

You are hilarious. You are comedy personified. :evil:

Hold on cowboy no need to get your panties in a wad :roll: . Firstly, before you get too upset I agree with you the game does need vehicles (From utilities all the way up to MBTs). Secondly here is a link to some of the conceptual art (includes some cool vehicle ideas) http://trooperpx.com/RSTC/series4.html
Some of the pictures suck but you can make out enough detail to see the concept. Somewhere I have a picture of the apc when I find it Ill post it. Lastlty, I doubt anytime soon Mongoose will be giving us vehicles so just make up your own( we did) . Hell if they are good enough submit them to S&P. For the most part the only response you'll get here is dude but they have power armor and marauders so they dont need no stinking vehicles.
 
Stratos said:
Right! Like using humans when they have nuclear weaponry. Just drop a bomb from orbit and move on to the next planet. Silly humans.

Nuclear bombs have this funny habit of causing collateral damage...You might want to take the planet so that you can actually use that planet(and it's infastructure) after you have taken it...

But there's no real reason to bring out vechiles when marauders are a) better b) more cost effective to boot.
 
and who says marauders are better?

tanks and vehicles do have there plus's as well, low maintenance, comparable to increased armour than a mech, some where to sleep (somewhat comfortably) on your not on stag!
 
but there are rules for the vehciles :shock: only the actual stats are lacking(well, we have the marauder, but You seem to think that it doesn't count :wink: ). of course their usage save for the LAMI is disputable, but hey to each their own.
Command asset PL2 LAMI
GECKO Fire support:
M6 S4 Close Combat: 2xd10 T:8 Sv 3+ K:12 Traits:wheeled 12, no reactions,lock and load, 6multihit
weapons: deringer, Javelin(FxFront)<or the 155 cannon: r 60", type:pack.
damage:2xD10 Traits:LZ2" ,piercing 1,FxFront>

how's that for a try? :)

alternatievly-just borrow a Abrams from the BF:EVO :wink:
 
While APCs and even tanks might be fun to add to SST, remember the thing that possibly makes Starship Troopers different than most other science fiction like Hammer's Slammers. The tanks were replaced by heavily-armed mobile infantry suits that essentially altered the traditional concept of a conventional armored force. SST book purists wouldn't even miss any tracked or wheeled combat vehicles, but then again Mongoose hasn't limited itself to that perspective alone. It has wonderfully combined the novel, films and CGI series into a functional blend. With the addition of the Exo-suits, I believe the purests should be mostly happy to be able to choose a force that follows the book more a bit. SST movie fans can use the "light" troopers and the CGI series fans have the power-suited troopers and the series version of the Marauders. I really do not think a miniatures wargame has ever had so wide a choice of differently armed and equipped infantry- ever. Consider the smallest to largest in equipped troopers in the game. At the base, you have rebel/colonist "technicals", then LAMI recruits in S&P, then Light Armor Troopers from the movies. The list keeps going with the series' Power-suit Troopers and from there Pathfinders (with and without dogs), at least four kinds of Marauder suits from the series (Ape, Chickenhawk, etc.), and then the Cougar and Grizzly Exosuits. Most of these can be played without vehicles, in a trend leaning back towards the novel; "On the Bounce" as it were. But we have not seen the future for ourselves, and cannot be sure that we won't have "taxi's" to take us into battle in the future as we do now. In the spirit of continuance of Mongoose's method of mixing things together for maximum play value, I don't see any reason that vehicles can't be introduced. For example, the lighter-armed troops are not nearly as "mobile" as their heavier brothers-in-arms, so vehicular transport seems to be a logical addition for support. APCs such as what were in the series would be very useful for a multitude of jobs. I really see wheeled, tracked and hover vehicles being relegated to support of the second-string trroops, with the main fighting force bunny-hopping on their own high-tech feet with power-armor and Exo-suits. It would "flesh out" a very richly detailed part of the logistical part of the game and give ideas for special scenarios where front-line troops might need to rescue a trapped convoy of support vehicles. I have a feeling that as the new SST:Evo stuff starts getting out there that we'll start seeing vehicles accompany the releases. Mongoose doesn't make their income as much on the rules as on the models, so adding vehicles to SST seems a logical way to expand the game and thus sales. I think they'll be seeing how the BF:Evo models sell first, and then that might influence how many SST:Evo vehicles are offered.

Here is the kit-bashed Gecko "junior" model for a start:



APC_PROXIE_1.jpg


APC_PROXIE_4.jpg


INSIDE_APC_1.jpg


APC_PROXIE_3.jpg


Here is a mobile communications vehicle that was made from a 25MM Old Crow Slingshot. While a "tad" small against the 28MM SST troops, it can be used without big complaints. Although Old Crow's scout cars look good, you could always use Mongoose Shadow RST-Vs for convoy models as they look a bit futuristic too. :wink:

MI_COM_RIG.jpg


sliwl.gif


Here are several rigs in vehicle bays, waiting for orders.

VEHICLE_BAYS.jpg
 
Sgt. Brassones said:
Nice stuff, BuShips. I keep forgetting to buy more pegasus bridge kits so I can build some cool structures. :wink:

If I worked for Pegasus, I'd print "Parts good for more than making bridges" on the box. :wink:

The old-timers here have seen those pics before, but I noticed some new members of late.
 
chris_valera said:
ha ha... pwn3d.

You sir, need to get us some screencaps, stat!

--Chris
www.chrisvalera.com
Plasticard and foamboard baby!

I'll see about how soon I can get some pics, I'm wanting to though finish the construction stage first, then some piccies, then paint it up. For an added feature to the thing, I've also added a boat that can attach/ release from the underside of the hovercraft, and some attatchment pieces to show evidence that the little sprites have detatched from the craft already.

Anyin got a rippler swarm? I could have a themed battle from hydora once I get around to coming over after the holidays or something like that.
 
roughneck GIR said:
I've also added a boat that can attach/ release from the underside of the hovercraft, and some attatchment pieces to show evidence that the little sprites have detatched from the craft already.

Are you using small Nd magnets? That looks like a great use for that feature. I'm making up several boxes of Grizzleys and Cougars and have countersunk 3mm Nd disk mags into the arms of all of them and also to the Grizzley's shoulder hard points so that I can swap out the various weapons. I've been wanting to do that all summer and have finally worked down to that project. Be sure to have pics showing the stages of your project (I know you do).
 
BuShips said:
Are you using small Nd magnets?
Yep, I'm pretty sure that's what kind they are. I don't have any pics but can take some right now if you really want to see half the thingy. Oh yeah, and I've decided to scratchbuild a viking too :) . Hah! My post count is 1111, nooooo!
 
roughneck GIR said:
BuShips said:
Are you using small Nd magnets?
Yep, I'm pretty sure that's what kind they are. I don't have any pics but can take some right now if you really want to see half the thingy. Oh yeah, and I've decided to scratchbuild a viking too :) . Hah! My post count is 1111, nooooo!

Show pics whenever you are ready. No hurry here. I might be ahead of you on stratch-builds of Vikings though... I've got ten :wink: . Granted, they are in a smaller scale than 28mm though. :)
 
BuShips said:
Show pics whenever you are ready. No hurry here. I might be ahead of you on stratch-builds of Vikings though... I've got ten :wink: . Granted, they are in a smaller scale than 28mm though. :)

Yeah, well mine's a pile of bits and a drawing :lol: . I won't work on mine till after a day or two, to lazy right now.
 
roughneck GIR said:
BuShips said:
Show pics whenever you are ready. No hurry here. I might be ahead of you on stratch-builds of Vikings though... I've got ten :wink: . Granted, they are in a smaller scale than 28mm though. :)

Yeah, well mine's a pile of bits and a drawing :lol: . I won't work on mine till after a day or two, to lazy right now.

Here's mine:
DCP_10MM_SST_PROJECT.jpg
 
BuShips said:
roughneck GIR said:
BuShips said:
Show pics whenever you are ready. No hurry here. I might be ahead of you on stratch-builds of Vikings though... I've got ten :wink: . Granted, they are in a smaller scale than 28mm though. :)

Yeah, well mine's a pile of bits and a drawing :lol: . I won't work on mine till after a day or two, to lazy right now.

Here's mine:
DCP_10MM_SST_PROJECT.jpg

Woah....
smiley_aaa.gif


What are these, the old Galoob toys from back in the day? Cuz this looks awesome, close enough to the real models to not matter. You've got your own little Klendathu going on here...

Oh Mongoose, will we ever get our Skyhooks?
smiley_argh.gif


--Chris
www.chrisvalera.com
 
chris_valera said:
Woah....
smiley_aaa.gif


What are these, the old Galoob toys from back in the day? Cuz this looks awesome, close enough to the real models to not matter. You've got your own little Klendathu going on here...

Oh Mongoose, will we ever get our Skyhooks?
smiley_argh.gif


--Chris
www.chrisvalera.com

You'll notice that there is one of the Galoob toys in there for scale, next to the Rico figure. It took a bit of work but the main group of models are of a part kit-bashed, part scratch-built design. I've taken a break on the project, but want to find time to get it back on track. I might wait for the new rules to come out so that I can gauge how they might work to allow for smaller scaled (but larger) battles. I've had the idea for quite some time, but not to supplant the regular scale. I wanted to see if a "grand Klendathu" game could be run with larger forces than is normally played. :)
 
those vikings are awesome.



There actually is a very good reason for vehiciles and cap troopers/marauders.

1st- the Pluto Campaign APC (also appeared in the earth campaign)

it has a cannon of sorts, but its weaponry isnt really the usefulness... though it could serve as a mobile base defense, IE it can have reliant class weaponry installed.

it can transport supplies and troopers from a nearbye installation much more cheaply than say an airship, and here the big reason- Power.

Power suits have a maximum operation time, and this is much shorter for the marauders, while these APCs would not be great for frontline combat duties they would be very very handy in providing cheap Mobile re-power platforms for your cap trooper and marauder platoons, as well as transporting important personel that is not combat oriented or trained in marauder/power suit operation, such as SICON observers, scientists, etc.

A mainline tank would not serve much purpose sondiering the relative firepower available to marauders, and air assets.

Basically the problem is that jump jet fuel is far too prevalent in the game mechanic compared to the CGI show, It would be interesting to see Cap Troopers reduce their jump to say a 20inch jump BUT ONESHOT. Requiring a APC or Ammo Dump to refuel said ability.

I would of course boost the cap troopers to account for that drop in mobility, with a heftier armor bonus, maybe an increased Kill and target.


As for the skimmers, I think their speed to fuel ratio is what is important... as well as little increased firepower.

Jeeps wouldnt make much sense, as if your looking for troop transport the APC is better, firepower the Marauder is better, and speed, well the Skimmers would be better.



So yeah the vehicles you see in the CGI make alot of sense, the Skimmers for speedy entry/water ops. and the APCs when air transport is unavailable or unneccessary... and the APCs for sustained long term engagement and defense... remember fueling and prepping a aircraft takes time, an APC would be a lot more responsive over a shorter range.
 
Good points, Gauntlet. The SST rules never took into account the CGI power suit's need for recharging, but then the game is based upon short scenarios and doesn't need to address it really. If the time scale such as in a campaign were to be used, then that could be considered and APCs could be recharge stations. Iirc when I wrote up possible uses of my "mini" Gecko mod, I might have described that it could be considered as a mobile command post or even a "bunker on wheels" (it certainly had that look, lol). I agree that APCs in the SST universe still are useful.

(Edit for stupid spelling) :wink:
 
Gauntlet- said:
Basically the problem is that jump jet fuel is far too prevalent in the game mechanic compared to the CGI show, It would be interesting to see Cap Troopers reduce their jump to say a 20inch jump BUT ONESHOT. Requiring a APC or Ammo Dump to refuel said ability.

One shot? Why would federation even BOTHERED for maybe 1 minute jump one turn of typical SST game represents? That wouldn't be worth the resources it would take to provide that "mobility".

Maybe they need to recharge often but I very much doubt that comes into play in the very short timespan typical SST game represents. So those supply vechiles would be scenario objectives rather than gaming pieces. Who would pay for resupply of jump fuel? Jump, do something, then walk several turn with bugs on your heels, refuel(and likely by now have bugs charging into you) and all to get one more one-shot jump.

Why bother with jumping then? Mobile infantry indeed! More like "sit back and shoot twice per round" infantry!
 
Back
Top