Colgrevance
Mongoose
Hi all,
while reading through the Traveller combat rules today, a couple of questions came up - mostly just clarifications:
A) Initiative:
1) When failing a Tactics check during initiative setup, I still add the (negative) effect to everyone in the same unit, correct?
2) Are there any effects of negative initiative values (e.g. because of failed Tactics checks or multiple reactions)?
3) In what order do combatants have to declare "hasten"?
4) The initiative bonus caused by a Leadership check only lasts for one round, correct?
5) Does the change to initiative caused by delaying likewise only last one round?
6) What about Damage that changes my Dexterity score/DM - does this influence initiative at all?
B) Stance:
7) What is the movement rate of prone characters?
8) One cannot sprint while crouching, correct?
9) In my pocket rulebook, on p. 64 it is mentioned that all range attacks against prone characters except those made from Close or Personal range apply a -2 DM (implying Short range should be affected by the -2 DM), but according to the table on p. 61 the -2 DM should only apply for attacks at Medium or longer range... So what about Short range - is the DM -2 or 0?
C) Multiple Actions:
10) Does the multiple action penalty (-2 DM) apply during combat turns? If yes, under what conditions - anytime I'm conducting a minor and significant action (or several minor actions) at the same time, e.g. do I incur the penalty for moving (minor action) + attacking (significant action)? If not, what's the difference to the example stated on p. 50 (piloting + attacking)?
As I like to play RAW when trying a new game, any pointers to official errata/faq/rulebook references etc. would be greatly appreciated!
while reading through the Traveller combat rules today, a couple of questions came up - mostly just clarifications:
A) Initiative:
1) When failing a Tactics check during initiative setup, I still add the (negative) effect to everyone in the same unit, correct?
2) Are there any effects of negative initiative values (e.g. because of failed Tactics checks or multiple reactions)?
3) In what order do combatants have to declare "hasten"?
4) The initiative bonus caused by a Leadership check only lasts for one round, correct?
5) Does the change to initiative caused by delaying likewise only last one round?
6) What about Damage that changes my Dexterity score/DM - does this influence initiative at all?
B) Stance:
7) What is the movement rate of prone characters?
8) One cannot sprint while crouching, correct?
9) In my pocket rulebook, on p. 64 it is mentioned that all range attacks against prone characters except those made from Close or Personal range apply a -2 DM (implying Short range should be affected by the -2 DM), but according to the table on p. 61 the -2 DM should only apply for attacks at Medium or longer range... So what about Short range - is the DM -2 or 0?
C) Multiple Actions:
10) Does the multiple action penalty (-2 DM) apply during combat turns? If yes, under what conditions - anytime I'm conducting a minor and significant action (or several minor actions) at the same time, e.g. do I incur the penalty for moving (minor action) + attacking (significant action)? If not, what's the difference to the example stated on p. 50 (piloting + attacking)?
As I like to play RAW when trying a new game, any pointers to official errata/faq/rulebook references etc. would be greatly appreciated!