There’s been talk now and then about if merchants would use missiles or other military ship weapons. My thoughts on this are fairly clear and I believe I have good logic behind them.
1). Merchants are not going to carry missile racks for these simple reasons that there’s no way for the starport or Highport to know if you have 13 regular warheads or 13 nuclear warheads and the response to a none military ship potentially having WMDs is going to be decisive rather it’s boarding the ship far from the port (with the possibility of the merchant being fined or its cargo confiscated for the cost of this) to just blowing them away on the safe side. Missiles are expensive and that’s just more overhead costs for little benefit.
2). Merchants are also unlikely to carry Fusion, plasma and particle weapons while not as destructive as missiles are potential these weapons do have a general impression of being more offensive and being militarily in nature. Additionally most merchants don’t have the energy budget for these weapons
So what does that leave? I would say the vast majority of armed merchant vessels use Beam Lasers (with long range and high yield if the TL supports), Pluse lasers (with accurate and High yield) and Sandcasters (with very high yield if possible). Why lasers you ask easy they have a low energy budget, are very accurate and can easily target incoming missiles. Sand casters are more defensive in nature but sandcasters are also very versatile with Anti-Personal, Chaff and Pebble canisters a Sandcasters has a range of options well designed for a merchants needs.
1). Merchants are not going to carry missile racks for these simple reasons that there’s no way for the starport or Highport to know if you have 13 regular warheads or 13 nuclear warheads and the response to a none military ship potentially having WMDs is going to be decisive rather it’s boarding the ship far from the port (with the possibility of the merchant being fined or its cargo confiscated for the cost of this) to just blowing them away on the safe side. Missiles are expensive and that’s just more overhead costs for little benefit.
2). Merchants are also unlikely to carry Fusion, plasma and particle weapons while not as destructive as missiles are potential these weapons do have a general impression of being more offensive and being militarily in nature. Additionally most merchants don’t have the energy budget for these weapons
So what does that leave? I would say the vast majority of armed merchant vessels use Beam Lasers (with long range and high yield if the TL supports), Pluse lasers (with accurate and High yield) and Sandcasters (with very high yield if possible). Why lasers you ask easy they have a low energy budget, are very accurate and can easily target incoming missiles. Sand casters are more defensive in nature but sandcasters are also very versatile with Anti-Personal, Chaff and Pebble canisters a Sandcasters has a range of options well designed for a merchants needs.