Mercenary Second Edition Playtest - Recruiting

I understand, I meant that a merc unit needing the Battle Dress/1 skill is highly unlikely, and even if Jeff, Craig and Larry from third platoon have it, the company as a whole wouldn't.

By comparison a mercenary platoon having call to operate deployed in either Vacc Suits or Combat Armour is not massively out of whack with the 3I setting, and it'd be nice to have such an archetype ready to go.
 
I am excited about the concept so I am probably taking the idea beyond the original intent, but I have added several new troop/employee types. Many of these will be more common in government militaries, but very large mercenary organizations would probably make use of them.


Recruiter: Cr. 3,000, Admin 3, Persuade 1, Gun Combat 1, Autopistol, knife, cloth amour.

Raw Recruit: Cr. 750, Background skills only, +4 Recruiting DM, Cloth armour.

Drill Instructor: Cr. 3,000, Leadership 2, Gun Combat 2, Melee2, Recon 1, -2 Recruitment DM, Autopistol, knife, cloth armour.

Combat Engineer: Cr. 5,000, Trade(Military Engineering) 3, Explosives 2, Gun Combat 1, Sensors 2, -3 Recruitment DM, Autopistol, knife, flak amour, explosives, Combat Engineering tool set.

Drone Operator: Cr. 2,000, Remote Ops 1, Sensors 1, +1 Recruiting DM.

Corpsman*: Cr. 2,000, Medic 1, Life Sciences 1, -1 Recruiting DM.

Surgeon*: Cr. 10,000, Medic 3, Life Sciences 2, Admin 1, -3 Recruiting DM.
* Stationed in field hospitals in (hopefully) non-combat areas.

Support Personnel: Cr. 1,000, Trade 0, +3 Recruitment DM.


Additions to existing entries:

Militiaman: Added Melee 0
Rifleman: Added Melee 1
Special Forces Soldier: Added Melee 2

Equipment additions:

I gave cloth armour to everyone who did not have anything, just as a basic uniform.

Trauma packs seem like a good idea for Combat Medics. Seriously wounded personnel will need to be stabilized and transported to hospitals rather than treated in the field.

Training soldiers in Athletics(Co-ordination) will allow them to use hand grenades more effictively.

Other gear will be mission specific, of course. Explosives, breaching charges, environmental suits, breather masks, intrusion kits, etc. might be called for sometimes.
 
msprange said:
DickTurpin said:
I am excited about the concept so I am probably taking the idea beyond the original intent,

No, you are doing exactly what we hoped for :)

OMG, now you've released the monster!

Adding on to the new troops listed before:

Artillery Spotter: Cr. 3,000, Gun Combat 1, Heavy Weapons 1, Stealth 1, Recon 1, -1 Recruitment DM, Advanced Combat Carbine, knife, flak amour, binoculars

Heavy Assault Soldier: Cr. 4,000, Battledress 1, Heavy Weapons 1, Melee 1, Explosives 1, -3 Recruitment DM, Battle Dress, PGMP-12, static-axe, breaching charge

Infiltrator: Cr, 3,000, Art(Acting) 1, Disguise 1, Stealth 1, Recon 1, -2 Recruitment DM, Any

Marine: Cr. 3,500, Gun Combat 1, Melee 1, Vacc suit 1, Zero-G 1, -1 Recruitment DM, Combat armour, laser rifle, cutlass

Military Police: Cr. 2500, Gun Combat 1, Melee 2, Investigate 1, -1 Recruitment DM, Cloth armour, autopistol, electric stun pistol, stunstick, handcuffs

Scout: Cr. 3,000, Gun Combat 1, Stealth 2, Recon 2, -1 Recruitment DM, Advanced Combat Carbine, knife, flak amour, binoculars

SEAL: Cr. 6,000, Athletics 2, Explosives 2, Gun Combat 3, Recon 3, Stealth 2, Melee 2, -5 Recruitment DM, Advanced Combat Carbine, knife, flak amour, dive suit, underwater air tanks

Supply Corps: Cr. 2,000, Admin 1, Broker 1, +1 Recruitment DM, Cloth armor
 
BYOD - or in this case, equipment.

An ad hoc platoon-sized unit with experienced mercenaries might fall under this, the CO responsible for weapons and equipment identified with ensuring a successful mission.
 
msprange said:
Excellent stuff - mind if we pinch a few for the book (let me have your proper name!)? :)

You are welcome to use whatever you feel is worth including in the book! I have sent you and email with my real name.
 
locarno24 said:
Oh. one other specialist - it's a bit 3I-centric but not massively so; a soldier with Vacc Suit. Partly for boarding troops, but mostly because I believe combat armour requires it? Mercs with their own battle dress suits seems a bit over the top but combat armour suits doesn't seem beyond the realm of possibility.

call him a 'marine' or 'grenadier' or something.

I would support this - you could use it to add backstory of your unit specifically what the 3I calls protected forces. These are standard soldiers trained to operate in vacuum and aboard starships in all conditions. They'd have at minimum Vacsuit 0 and Zero-G 0 - not great skill but basically trained. 2500 Cr to employ, with combat armor or armored vacsuit and laser or 0-G weapon, plus comm.

Another troop type:
Jump/Rocket Troops: these troops are trained and equipped with grav-belts and/or rocket/jet packs that are used as assault troops and rapid-reaction forces. They have Gravbelt or Flyer skill at 0 or better and standard weapon skill (which the GM defines). 2000 to 3000 Cr to employ and equipped with grav belt or jetpack and weapon of choice.
 
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