A sourcebook for Traveller. Based around and covering the mercenary lifestyle, career and structure. It is essentially the how to book for making money through warfare.Yes - what is it?
I can give you a pre-edit table of contents, how's that?What's it going to contain, and is it going to change anything in the main book?
And is it an OTU-specific book or a general Traveller/scifi one?
No, they follow the same Creation guidelines that are in the main book - just a different layout of skills that tend toward combat and support skills.1. Will the character generation system produce characters with more skills on average than the basic rules?
This is its own material, but it is pulled greatly from the original CT Traveller. That way we can be the most honest to the material without putting it through too many filters, so to speak.2. Will the material be significantly different from the material in GURPS Traveller Star Mercs?
Removed? Not really...it is a piece of the system to be sure. It is a sourcebook, so it can't be too removed or it won't feel right, y'know?[/quote]3. How far removed from MGT and/or CT:LBB 4 will this be?
I agree. If the source book feels too different from the basic game something is wrong.Rikki Tikki Traveller said:Consistency is key IMHO...
Will Mercenary help set the stage for Traveller: Starship Troopers?
Mongoose Steele said:Will Mercenary help set the stage for Traveller: Starship Troopers?
Not officially, but I'm thinking whoever gets handed SST:Trav will want to have it handy just in case.
1) Would there be a bundled price (or a discount on shipping and handling) for those intending to buy (or maybe pre-ordering?) the whole series of Mongoose Traveller books (core plus mercenary/high-guard/belt-strike/scouts/merchants)? I'm asking this as I want to decide whether to order the books one by one or wait for them all to be published and then order them all at once.
2) Which book would handle vehicle design and military-grade vehicle combat? Would it be Mercenary or a Striker-equivalent?
Ranks are discussed in the core rulebook, but the general ability for those people to gain access to military equipment and the like IS included in Mercenary.3) Would Mercenary include a general discussion of military matters such as ranks, TO&Es and military tech at different TLs (as in CT's Mercenary)?
Those sorts of costs are included in the Ticket system, but I should/will easily add in a sidebar for non-Ticket costs for such things. Thanks for the good idea.4) Would Mercenary deal with the economical sides of running a merc unit (i.e. the costs and overheads of operating and supplying the troops, gear and vehicles)?
Not exactly. There are NPC mercs in the book, but nothing that specific because the book is not exactly setting-specific (just a touch of the Third Imperium, not total immersion).5) Would sample merc (or governmental military) units be included?
Not exactly, there are a few tables based on HQ-size but not planetary levels - I want to leave that up to the Referees, not a table.6) Would Mercenary deal with designing planetary/governmental forces as well (even at a basic level - how large a world force would b according to pop/gov/TL and how well-budgeted would it be)?
Absolutely...Energy Field Mortars and Frag Cannons anyone?7) Would artillery be discussed in Mercenary?
Would Mercenary include a discussion of which positions are usually held by the bearer of each rank, as in CT-Mercenary? And would it discuss how to organize a military unit (fireteams, squads, platoons, companies and so on)?Mongoose Steele said:Ranks are discussed in the core rulebook, but the general ability for those people to gain access to military equipment and the like IS included in Mercenary.3) Would Mercenary include a general discussion of military matters such as ranks, TO&Es and military tech at different TLs (as in CT's Mercenary)?