Emryys said:Careers:
Nice find was the Air Force and Wet Navy Careers. I liked them from Sup 4.
The expanded Mishap and Events tables are a nice touch, even having them for the original Army and Marines careers.
The Wartime events table should definitely add some "Character" to your Merc!
I also like how they have rules for adding the new skills to the core careers tables, good thinking.
Would you describe the Air Force/Wet Navy careers as generally useful for Traveller?
I find that the CONCEPT of the wet navy bothers me in Traveller. Starting at TL 8, vehicles fly and would seem to become more dominant at each additional TL. Who would build a TL 10 wet Navy? TL 15? These low tech careers always seemed of too limited a usefulness to be practical - like a Mounted Cavalry for Traveller.
The early attempts at the COACC (atmosphere/space fighters) seemed an interesting concept, but MegaTraveller had some issues of compatibility with the core rules. How does the Mercenary Air Force compare? Will my ex-Airforce character be qualified to become a redshirt - shot down in my F-14 by some hopelessly superior space fighter from TL 10? Or will he have something to contribute to a group of TL 9-13 travelers with a Free Trader and an up-gunned 'launch'?