Mercenary Campaign Recruitment

I think a carry-all is our best bet for transport. With the passenger section ripped out you can get the platoons vehicles in them, and then just have the troops in their vehicles ready to go. Carry all lands, tankers roll of and lead the charge.
Secondary to that we need organic CAS. A multi-purpose is overkill, and while space fighters would be nice, it's out of our price range I think. Atmospheric fighters/aerospace fighters or even better, heli's would be the best bet I think. Fast movers are all well and good, but proper CAS is best done by something with a long loiter time rather than something which has to head for base every 30 minutes to refuel.
Also, I don't think we're a big enough unit to need grav cycles and such. HQ is going to be going into battle with the troops, but a buggy or two for transport into town might be good. Maybe those recce buggy's with the autocannons?

Also, there is a massive design problem with the TL-12 grav tank... it only has two seats, a driver and a gunner. Whoever wrote it is an idiot. It needs a commo officer or a commanders seat as well, assuming the gun is fed by an auto-loader. Otherwise it's fine, but I hope people see my point?

EDIT: Also, it has no anti-personel weaponry... this design is dumb..Can I just have a TL-7 MBT instead? It's much better designed...
 
Changed my mind. Go with a heavy grav transport rather than a carry-all. It's more expensive, but it needs less crew, can fit more stuff into it's apparently massive cargo bay, and has better decoys (read, it has decoys).
This thing is like an LST on crack 8)
 
barnest2 said:
I think a carry-all is our best bet for transport. With the passenger section ripped out you can get the platoons vehicles in them, and then just have the troops in their vehicles ready to go. Carry all lands, tankers roll of and lead the charge.
Secondary to that we need organic CAS. A multi-purpose is overkill, and while space fighters would be nice, it's out of our price range I think. Atmospheric fighters/aerospace fighters or even better, heli's would be the best bet I think. Fast movers are all well and good, but proper CAS is best done by something with a long loiter time rather than something which has to head for base every 30 minutes to refuel.
Also, I don't think we're a big enough unit to need grav cycles and such. HQ is going to be going into battle with the troops, but a buggy or two for transport into town might be good. Maybe those recce buggy's with the autocannons?

Also, there is a massive design problem with the TL-12 grav tank... it only has two seats, a driver and a gunner. Whoever wrote it is an idiot. It needs a commo officer or a commanders seat as well, assuming the gun is fed by an auto-loader. Otherwise it's fine, but I hope people see my point?

I personally favoured the HGT over the Carryall purely because of the armour... at 24, it can soak up a lot of damage while still carrying 60 troops (I'm assuming that the tanks will be too heavy to carry here, so would be purely the infantry needed to be carried).

The Grav-copters I favour, like I said, because of the size... smaller means less troops lost due to an unlucky hit (see the recent US Chinook loss for an example) and also a greater ability to dodge incoming fire. It also allows us to use a craft for MEDIVAC in a tighter area than the huge HGT or Carryall.

The MPFs, I agree - it was an "If we're big enough" request.

The fighters have a 10 hours operation time, so unless the laser won't be able to provide the fire support, I'd prefer those over anything that can't fight back against other aircraft (I'm assuming that our opponents will have ground support craft to use against us). Are you sure you looked at the TL10 one and not the TL12? The latter has only 20 shots and 2 missiles.

the grav-cycles were mainly suggested as a "I need to nip into town", but also to scout for the tanks - they work a lot better if they know where the enemy is and don't need to hunt for them on their own... and AA fire can keep aircraft away...

I've tried for the main part to consider ammo, but to keep the TL around 10 or 11 too (easier to source or make parts) :)
 
barnest2 said:
Changed my mind. Go with a heavy grav transport rather than a carry-all. It's more expensive, but it needs less crew, can fit more stuff into it's apparently massive cargo bay, and has better decoys (read, it has decoys).
This thing is like an LST on crack 8)

A good analogy actually - since it has both front and rear cargo doors...

Yeah, more crew = more wages and more people lost if it goes down. I'd probably add another crew-member if doing a cargo run (a cargomaster) but I guess they'd count him as a passenger or part of the cargo.

Another advantage - no rotors to get damaged in tight landing spots... :)
 
Yeah that makes sense on the heli thing. Maybe keep them to the rear for medivac or fast deployment?

The HGT (crack LST) can carry our tanks 8) which makes me very happy... you know, once the grav tank has gone back to a capable design bureau :roll:

The fighters sound fine then. And I suppose the grav copters can do suppression missions with their MG's or whatever it is they carry.

If they're for recon, I would rather use the buggy (ATAV). I know it's not grav, but that's not a big deal, and it's well armed... And can shoot up, unlike the cycle...

The ammo thing, and the keeping the tech down... good plan, I agree wholeheartedly...
 
AndrewW said:
BFalcon said:
[Yeah, more crew = more wages and more people lost if it goes down.

But less wages if it does go down...

True... but I think we'd be too upset about the cargo or passengers too... :)

I think it all comes down to this, guys: What kinds of operations are we going to take on... charge in and subdue/destroy quickly or lengthened operations where we have a base of operations and need to operate over a fairly wide area for a sustained length of time?

I've been assuming the latter, but...
 
I'm happy with either... and I think we can do both. However, in fast assaults, I think i'll be left back in base, while the grav copters are used to deploy troops.
Longer deployments give us more scope to do platoon scale actions with tanker support, which should be fun. Also, CAS will be hilarious to see.

I think when planning, assume the latter while being ready for the former... and so far we're ready for that.
Of course this is the bit where locarno decides we're not allowed vehicles :p
 
barnest2 said:
Yeah that makes sense on the heli thing. Maybe keep them to the rear for medivac or fast deployment?

The HGT (crack LST) can carry our tanks 8) which makes me very happy... you know, once the grav tank has gone back to a capable design bureau :roll:

The fighters sound fine then. And I suppose the grav copters can do suppression missions with their MG's or whatever it is they carry.

If they're for recon, I would rather use the buggy (ATAV). I know it's not grav, but that's not a big deal, and it's well armed... And can shoot up, unlike the cycle...

The ammo thing, and the keeping the tech down... good plan, I agree wholeheartedly...

I'd like to add the Covert Grav Vehicle to the list too - 700k, but it's a recon craft that would be able to send back valuable recon data for us.

Well, the Grav-tanks can actually go faster than the HGT, so might be better off on their own, but it could certainly retrieve any damaged ones (might need to carry some grav-lifters and a winch to get it on board though) - bearing in mind that the TL12 G-tank is over 24 tons...

We could add a couple of GAVs I guess - they're not too expensive (500k each, as opposed to 9 mill for a G-tank) and could double up as scouts, as well as being CAS

Buggy vs bikes... yeah, good point then - might want to have a single grav or helicopter vehicle for that role too though - in case we need to operate in an area where wheeled vehicles aren't wise... although we should be able to purchase those if needed, I guess. Maybe an armed Air/Raft?

BTW has anyone actually noticed the Jet Helicopter? I think the author was an Airwolf fan... it's even armed along the same lines (missing a couple of MGs I think... :lol:
 
barnest2 said:
I'm happy with either... and I think we can do both. However, in fast assaults, I think i'll be left back in base, while the grav copters are used to deploy troops.
Longer deployments give us more scope to do platoon scale actions with tanker support, which should be fun. Also, CAS will be hilarious to see.

I think when planning, assume the latter while being ready for the former... and so far we're ready for that.
Of course this is the bit where locarno decides we're not allowed vehicles :p

Yeah, sounds good... :)

Of course, I've not done my character yet, but I'll also want a grav-racer (racial thing...) :)

Might want one or two few Vargr Grav-Speeders for shuttling into town - 100k and room for two people, but look pretty decent... and only 4m3 :)
 
I think we're getting a bit far out at this point. I think we can put the spy plane on the 'want' list, rather than the 'need' list. It would be useful, but it also ties up more people and will require some specialists to run.

Maybe the grav-tanks should go under their own power then... and grav carriers are faster as well... this is a bit odd. Maybe keep an HGT for recovery ops, since the tankers are so damn fast. They can ride on their own for fast assaults...

GAv's can once again go on the 'want' list.

And there are jet helicopters... but not like that. Yes I think airwolf may have been an influence :roll:
 
Greetings Lacarno,

If there is still space available I would like to join your unit. If you are still looking for someone to head up a Support Group I can take that or whatever other posting you need filled.

Question the first - Are you interested? If so, reply to that effect here.
So yeah, I’m interested.

Question the second - What scale are you interested in? Add a preferred scale to your reply so I can make a point of annoying as many of you as possible by picking something else :)
As for scale I would be happy with anything up to ‘Large’.

Question the third - money and tech level. I suspect that TL12 for a starter is fine - it makes 'proper', contemporary gear something to long for and fear rather than bulk-buy, but you can still field some seriously dangerous toys if you have the money and licenses.
TL12 is a good solid tech foundation to build up from after managing to get paid for several tickets. As for money/credits, well it is your sandbox, I just want to roll dice and blow stuff up.

Lou
 
Hey BF. I was thinking, four air vehicles is the simplest level we should have. An HGT, two grav-copters and a grav fighter? Or do you think it needs to be expanded?
 
I'd up that to 3 fighters (2 on duty, 1 reserve) but it's up to you guys

Just bear in mind that 3 fighters + 1 HGT + 2 Gravcopters = around 12.5 mill - not much more than just one grav-tank... so not too large... :)
 
Damn that's not half bad... but my credits are a bit short from that :p

A grav tank (which I'm hoping to mod) and two G/carriers is just under 14.5 million. So that's 27 million for those...

Is that all the vehicles we need?
 
OK, trim that back by 1 fighter - that'd save nearly 2 mill...

Most of that 12.5 mill was the HGT - almost literally half of it...
 
Same with the tankers, the G/tank is 9 mill... and it could do with costing 1 mill more (AP gun, extra crewman)...

Maybe we should downgrade our tech level? Ground vehicles are cheaper, so are rotor or jet aircraft...
 
Mssr Locarno,

If I might be so bold as to suggest Spica Publishings Field Manual as a MgT compatible reference guide for the life of a merc, how to negotiate tickets, and of course, the ever important Imperial Laws of war (which are contained therein). This book was written by Mssrs Bryan Gibson & myself. It was written to *SUPPORT* not SUPPLANT MgT Mercenary.

interested watching this unfold.

truly,
Liam Devlin
aka
SSG Daniel W Hammersley
US Army, Infantry (Retired)
 
PS: It also contains a more in-depth explanation of the repatriation clauses--or better defined clauses that a Merc unit may take to withdraw from a contract with its honor and reputation intact when the op goes pear-shaped for reasons not of their own making, with of course as many of their personnel that can leave the field... :wink: :twisted:
 
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