Old School
Mongoose
So the core rules don’t really envision players getting theirs hands on a megafreighter, which is exactly the subplot I’ve made available to players in my Pirates of Drinax Campaign.
Their potential prize is a 30,000 dton vessel. Jump 3 with 15,200 dtons of cargo capacity. They are noodling over whether or not to make a go at it, and what to do with it if they succeed. One idea is to double its fuel to give it 6 parsec range, enough to travel from Byrni to Browne. Still would have 6,000+ tons of cargo capacity. Their theory is that they could charge a fortune for freight on this route. Browne has 30 billion inhabitants (or more, depending on the source), tech level 9, and no surface water. Being a ridiculously isolated, high population desert world, Browne would be literally thirsting for foodstuffs, right? At TL9 with high resource levels (except water), Browne would benefit from exports as well, right?
How would you go about determining freight levels and prices in this scenario? I don’t think the absurd jump-6 rates from the core rulebook make sense, but doubling the jump-3 rate isn't right either. I’m receptive to the idea that they would have no problem filling the hold with cargo bound for Browne at a high price, but what about the return trip?
They would use this to curry favor with multiple worlds (the campaign map is littered with garden and water worlds with limited export markets for agricultural products) while also making a bundle of cash. Thoughts?
Their potential prize is a 30,000 dton vessel. Jump 3 with 15,200 dtons of cargo capacity. They are noodling over whether or not to make a go at it, and what to do with it if they succeed. One idea is to double its fuel to give it 6 parsec range, enough to travel from Byrni to Browne. Still would have 6,000+ tons of cargo capacity. Their theory is that they could charge a fortune for freight on this route. Browne has 30 billion inhabitants (or more, depending on the source), tech level 9, and no surface water. Being a ridiculously isolated, high population desert world, Browne would be literally thirsting for foodstuffs, right? At TL9 with high resource levels (except water), Browne would benefit from exports as well, right?
How would you go about determining freight levels and prices in this scenario? I don’t think the absurd jump-6 rates from the core rulebook make sense, but doubling the jump-3 rate isn't right either. I’m receptive to the idea that they would have no problem filling the hold with cargo bound for Browne at a high price, but what about the return trip?
They would use this to curry favor with multiple worlds (the campaign map is littered with garden and water worlds with limited export markets for agricultural products) while also making a bundle of cash. Thoughts?