I found out that at Megacon in Orlando Florida there will be an ACTA Megabattle and I got this off of http://www.rhubarbgames.com/rgf/index.php/topic,2790.0.html
Looks like there are more events coming to the states can someone sticky this?
heres as follows:
This event is scheduled for March 9th. More info to come as we finalized details. We will do a couple of dry runs of this scenario so that we can work out some of the kinks.
Battle of Corriana VI
Come take part in the battle that ended the last Shadow War and sent the Ancient Races beyond the Rim
This B5 ACTA mega-battle will pit the Army of Light against the Shadows and the Vorlon Empire over the planet of Corriana Six. While the Vorlons try to destroy the planet and the Shadows and Vorlons try to destroy each other the Army of Light and the Ancient allies try to stall long enough to allow Sheridan and Delenn to make their point and convince the old ones that the Great Game must end.
A 20 point Armageddon Scenario
Fleets are largely predetermined
Shadows will have 20 FAP at Armageddon Level
Shadows must spend at least 12 FAP at War or higher level
Shadows may only take 1 Shadow Cloud (rules to be posted later on this forum), which costs 2FAP
Vorlons
Must take a Planet Killer (rules to be posted later on this forum), which costs 2FAP
Must spend at least 10 other points at War or higher level
Army of Light
Must take the 5 Ancient Ships (10 FAP)
May take 2 fleet Admirals (Ivanova and Sheridan on Whitestars)
May not take more than 5 points of ships between War and Battle Priority Level
May not take more than 2 G’Quans
May not take more than 1 FAP worth of fighters
May only choose from the following list
Ancients-all
War-Sharlin
Battle-Avioki, G’Quan, Whitestar w/fleet Admiral (no more than 2)
Raid-Whitestar 1, Xill
Skirmish-Warbird, Strikehawk, Xorr
Patrol-Nial, Flyer, Thunderbolt, Starfury, Gorith, Frazi, Falkosi, Star Snake, Sky Serpent
Goals of the Scenario
Shadows-
Prevent the Vorlons from destroying the planetary base
Eliminate Sheridan’s Ship (turn 8 or later)
Vorlons-
Destroy the planet
Eliminate Sheridan’s Ship (turn 8 or later)
Army of Light-
Protect the planet
Force the Shadows and Vorlons to leave (make it to turn 12)
Special rules
All ships of Raid or below level must travel in squadrons. If all of their squadron mates have been eliminated they must move in the next movement phase towards the nearest possible allied choice to join a squadron with them.
Manuever to Shield Them special action is reinstated for this scenario. Please see first edition rules for this special action.
Looks like there are more events coming to the states can someone sticky this?
heres as follows:
This event is scheduled for March 9th. More info to come as we finalized details. We will do a couple of dry runs of this scenario so that we can work out some of the kinks.
Battle of Corriana VI
Come take part in the battle that ended the last Shadow War and sent the Ancient Races beyond the Rim
This B5 ACTA mega-battle will pit the Army of Light against the Shadows and the Vorlon Empire over the planet of Corriana Six. While the Vorlons try to destroy the planet and the Shadows and Vorlons try to destroy each other the Army of Light and the Ancient allies try to stall long enough to allow Sheridan and Delenn to make their point and convince the old ones that the Great Game must end.
A 20 point Armageddon Scenario
Fleets are largely predetermined
Shadows will have 20 FAP at Armageddon Level
Shadows must spend at least 12 FAP at War or higher level
Shadows may only take 1 Shadow Cloud (rules to be posted later on this forum), which costs 2FAP
Vorlons
Must take a Planet Killer (rules to be posted later on this forum), which costs 2FAP
Must spend at least 10 other points at War or higher level
Army of Light
Must take the 5 Ancient Ships (10 FAP)
May take 2 fleet Admirals (Ivanova and Sheridan on Whitestars)
May not take more than 5 points of ships between War and Battle Priority Level
May not take more than 2 G’Quans
May not take more than 1 FAP worth of fighters
May only choose from the following list
Ancients-all
War-Sharlin
Battle-Avioki, G’Quan, Whitestar w/fleet Admiral (no more than 2)
Raid-Whitestar 1, Xill
Skirmish-Warbird, Strikehawk, Xorr
Patrol-Nial, Flyer, Thunderbolt, Starfury, Gorith, Frazi, Falkosi, Star Snake, Sky Serpent
Goals of the Scenario
Shadows-
Prevent the Vorlons from destroying the planetary base
Eliminate Sheridan’s Ship (turn 8 or later)
Vorlons-
Destroy the planet
Eliminate Sheridan’s Ship (turn 8 or later)
Army of Light-
Protect the planet
Force the Shadows and Vorlons to leave (make it to turn 12)
Special rules
All ships of Raid or below level must travel in squadrons. If all of their squadron mates have been eliminated they must move in the next movement phase towards the nearest possible allied choice to join a squadron with them.
Manuever to Shield Them special action is reinstated for this scenario. Please see first edition rules for this special action.