Medical care cost

You could use the cost from medical bills in character creation, which is 5000 cr per point healed. It's not clear to me whether that's the intended use or not, but it's something.
 
In character creation, the 5,000Cr per point medical bill is for permanent characteristic point losses. For regular healing it's probably too steep. The situation arose tonite when the Travellers had to go to the hospital: I charged 500 Cr for slow drugs +10% of the monthly pay of a medic aboard a ship (listed on p145 "Running cost summary" at the Medic item) so 300 extra credits. Not sure how other Referees cope with that though
 
Equipment, depreciation; consumables; overhead, whether real estate, bureaucracy, insurance, debt servicing; government and miscellaneous subsidies; direct cost of labour, operating room, hospital bed occupation.

In theory (and practice), have one cleric in the party, and outfit one cabin as an operating theatre. Consumables is a grey area.
 
Consumables may be in part a continuing cost. Passengers and ship crew keep taking the headache pain meds and the minor wound (cuts, burns and bruises) aid.
 
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Aboard a ship I'd figure that occasional/everyday/minor stuff like headache pills is folded into 'life support' costs. You'd only be looking at medical bills if something extraordinary is needed, and in most cases the maintenance of the ship could reasonably be construed to cover things like resupplying basics for the autodoc (since it's part of the maintenance bill).
 
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