apoc527 said:
Yes, I have those--they are helpful, but didn't quite cover the rules I was looking for. So I crafted the following rules for "mortally wounded" characters. It's pretty mean (and unplaytested), but I think they could work:
It doesn't require much of an effort to mortally wound a human.
There's a dreadful litany of hit locations all over the body where certain major blood vessels, nerves or major organs lie close to the surface, and where a well-placed knife blade, bullet or even casual blunt force trauma can render a man helpless instantly, and dead within a matter of minutes or seconds.
The vagus nerve, the brachial artery, the femoral artery, the spinal column at the back of the neck - humans are such fragile creatures. Even the simple shock from the impact of being shot could kill, never mind the physical damage to tissues from the presence of the bullet.
As for your rules, only apply them when it's something major - for instance, your PC is a medic and it's the Patron whom the PC is trying to save, or it's one of the player characters and his life is literally in the hands of an NPC medic and the dice (and pray that the medic isn't a quack who prescribes two aspirins and call me in the morning for a major sucking wound to the chest).
Otherwise, if the characters do sustain wounds from a fight, occasionally rule that despite severe characteristic reductions they are walking wounded, more or less ambulatory.
They've got to be able to enjoy
walking away from a rambunctious, climactic fight scene once in a while.
