Egil Skallagrimsson
Mongoose
No, not the usual question about "is skill 4 the best possible?"
Should the total number of skill levels possible for a character be capped? This works on the assumption that there is only so much time to train and practice skills, and those not used regularly will start to atrophy. Basically, you might once have had a level 2 skill in slug rifle, medic or drive, but if you don't shoot a rifle, or practice any medicine, or drive a vehicle for (say) 4 years, you just aren't as good as you once were.
The idea is that the total number of skill levels cannot exceed Int x2, and in addition characters can have a number of level 0 skills equal to Int x2. If a characters skills exceeds those, they have to lose a skill level or a level 0 skill.
This could be seen as solving a problem which doesn't exist, as most MgT characters, with between 4 and 6 terms have around 10-15 skill levels and a few level 0 skills, so hardly a issue. I am currently putting together a homebrew campaign where some of the alien races will live substantially longer than humans, and I don't want NPCs or PCs who have done 12 terms, and are level 4+ in just about everything.
Any thoughts? Is Int x2 to high, or to low?
Thanks
Egil
Should the total number of skill levels possible for a character be capped? This works on the assumption that there is only so much time to train and practice skills, and those not used regularly will start to atrophy. Basically, you might once have had a level 2 skill in slug rifle, medic or drive, but if you don't shoot a rifle, or practice any medicine, or drive a vehicle for (say) 4 years, you just aren't as good as you once were.
The idea is that the total number of skill levels cannot exceed Int x2, and in addition characters can have a number of level 0 skills equal to Int x2. If a characters skills exceeds those, they have to lose a skill level or a level 0 skill.
This could be seen as solving a problem which doesn't exist, as most MgT characters, with between 4 and 6 terms have around 10-15 skill levels and a few level 0 skills, so hardly a issue. I am currently putting together a homebrew campaign where some of the alien races will live substantially longer than humans, and I don't want NPCs or PCs who have done 12 terms, and are level 4+ in just about everything.
Any thoughts? Is Int x2 to high, or to low?
Thanks
Egil