For all intensive purposes, 0 lvl's are skill 1 per old trav (cue old discussion of the difference of how skill levels work per different rule sets), but I guess 0 works, whatever floats your boat. I watch the chargen usually occasionaly a character slips through with higher lvl's, but it is an issue of balance within the party, which is of prime importance. Some people have a idea that characters should be 'above average' others that they are 'normal people', how this plays out is of some thought as to how they all work together as a party, barring the 'mary sue' effect; I reward role playing over roll playing, however, so the skill levels are not to be just a play book. YMMV
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