Poko said:the HitS and "Ignore X failed asaves" are exactly the same thing,i fail to see anyone having problem with that particular wording...
Soulmage said:Out of line of sight isn't better because you are handicapping your own ability to degrade the enemy. If I have a (presumably) expensive Exosuit squad, every turn they are not shooting is wasted points.
Poko said:the cards are of set size, so it doesn't matter HOW much text there is anyway,as long as it fits, and i highly doubt that cutting down on that amount of text would affect the price in any way.
so, again,what's the difference?
Voracioustigger said:Just a side note about nukes from the movie...
Remember that even the nukes that were INSIDE the tankers and exploded failed to completely obliterate them. That's even better than a direct hit and they weren't vaporized...
Tanker armor is tough!
5.56 Surgeon said:Voracioustigger said:Just a side note about nukes from the movie...
Remember that even the nukes that were INSIDE the tankers and exploded failed to completely obliterate them. That's even better than a direct hit and they weren't vaporized...
Tanker armor is tough!
Thought those were gernades, not mini nukes.
well,i'm not going to comment on usefulness of some of the more..elabroate options that MI have(lizard lines? who the hell ever used a lizard line?or shocksticks?)but i have suspicions that the "wierd" options will be kept off the cards and on the army lists(like asstes are now). that,or radical cut in number of options(as i said-lizzie lines and shocksticks i doubt many will mourn),or moving some of them into different units->WASP's, i think will have their own card rather than being an upgrade.1) If you throw enough options on (shock sticks, lizard lines, heavy weapons, special munitions) you can fill up a card. Or at least force the type to be smaller, which makes things nigh unreadable.
first one- i highly suspect that,like in certain Steampunk game from US, the cards won't be simple Quick References, but full fledged "Unit Entries".2) Most of us want cards for quick reference, with full description saved for the rulebook. The current cards don't even use arabic numerals--they spell out e.g. "three failed Armour rolls". That's poor human interface design, to my mind.
Poko said:first one- i highly suspect that,like in certain Steampunk game from US, the cards won't be simple Quick References, but full fledged "Unit Entries".2) Most of us want cards for quick reference, with full description saved for the rulebook. The current cards don't even use arabic numerals--they spell out e.g. "three failed Armour rolls". That's poor human interface design, to my mind.
i was sceptic of that when i picked up said game, but now i simply love the system-any person with post-grammer school reading abilities won't have problem with skimming the cards for rules, and having full rules on cards save enormous amount of time normaly spent on looking for the damn paragraph in the book.