Soulmage
Mongoose
I didn't play the old Starship Troopers. . . but have been eagerly awaiting Starship Troopers Evo and planning on getting in on it.
However, I am a little concerned by reading the first thoughtsof those who are familiar with the game when they take a look at the new cards.
My concern is that keeping the Starship Troopers system as close as possible to the BF:Evo system had taken precedence over writing excellent rules that fit the nature of the game well.
IMO, it would be a mistake for Mongoose to adopt that strategy. I understand that it is desirable to have easy crossover from game to game, and I'm not saying the two systems should be radically different. However, I do believe that there are some areas in which some divergence is appropriate.
Bottom line is, if the game is not enjoyable due to rules that don't quite fit the genre, it doesn't matter how easy the game is to learn because people will not be excited about getting into it and/or will quickly bow out once they discover the play experience.
Ultimately, you don't want two different games using identical rules anyway because then the play experience becomes nearly identical as well - you basically just have additional armies for BF:E.
A couple other thoughts:
1. Some concern has been expressed about the cover rules promoting a static game. Not sure if this is true or not, but it is something to be avoided at all costs! A static game is a dull game in the sci-fi genre at least. It may be more realistic and is probably appropriate for BF:E, but its not a good call for Starship Troopers.
2. I'd have to echo concerns about nukes not taking out the big bugs in one shot. Seems like the big bug rules need to be altered, or nukes changed, one of the two.
3. My overarching concern is that Mongoose is not going to take advantage of the feedback on this forum to actually make alterations to the game rules. You've got a bunch of experienced players on here that seem to me to have valid concerns about the play experience of the game. Certainly, there is a fair amount of "different is bad" amongst the old group, but I think there are some significant points that are and will be made that Mongoose should take into consideration and make changes to the rules while they still have time to do so.
The alternative is to work much like a certain other company. Ignore things that are very obvious from a player perspective then either have to fix things on the back end with a FAQ or errata - or tick off your player base because of vague or nonsensical rules that never get cleaned up.
Anyway. . . my two cents. . .
However, I am a little concerned by reading the first thoughtsof those who are familiar with the game when they take a look at the new cards.
My concern is that keeping the Starship Troopers system as close as possible to the BF:Evo system had taken precedence over writing excellent rules that fit the nature of the game well.
IMO, it would be a mistake for Mongoose to adopt that strategy. I understand that it is desirable to have easy crossover from game to game, and I'm not saying the two systems should be radically different. However, I do believe that there are some areas in which some divergence is appropriate.
Bottom line is, if the game is not enjoyable due to rules that don't quite fit the genre, it doesn't matter how easy the game is to learn because people will not be excited about getting into it and/or will quickly bow out once they discover the play experience.
Ultimately, you don't want two different games using identical rules anyway because then the play experience becomes nearly identical as well - you basically just have additional armies for BF:E.
A couple other thoughts:
1. Some concern has been expressed about the cover rules promoting a static game. Not sure if this is true or not, but it is something to be avoided at all costs! A static game is a dull game in the sci-fi genre at least. It may be more realistic and is probably appropriate for BF:E, but its not a good call for Starship Troopers.
2. I'd have to echo concerns about nukes not taking out the big bugs in one shot. Seems like the big bug rules need to be altered, or nukes changed, one of the two.
3. My overarching concern is that Mongoose is not going to take advantage of the feedback on this forum to actually make alterations to the game rules. You've got a bunch of experienced players on here that seem to me to have valid concerns about the play experience of the game. Certainly, there is a fair amount of "different is bad" amongst the old group, but I think there are some significant points that are and will be made that Mongoose should take into consideration and make changes to the rules while they still have time to do so.
The alternative is to work much like a certain other company. Ignore things that are very obvious from a player perspective then either have to fix things on the back end with a FAQ or errata - or tick off your player base because of vague or nonsensical rules that never get cleaned up.
Anyway. . . my two cents. . .