Here is some hard math behind the use of opposed rolls.
The Players Update has two major changes that the formulas presented here represent.
1. Opposed Rolls no longer determine a winner on fail/fail checks.
2. Combat, excepting rare ties and criticals, becomes an opposed roll where the results are either a complete success or a complete failure. Armor Points and Minimum Damage Almost never happen (ties and criticals).
This Math DOES NOT include criticals in the calculations. Why is that? Criticals affect the odds very little and complicate the math a lot. If anyone really wants criticals added to these formulas I will be happy to do it. Suffice it to say that criticals will push the odds even further in the favor of the higher skill (as their critical range is greater) - though only by a small amount.
These odds favor the higher skill much more than the old method (where the lower roll wins if both fail) because the lower skill actually gets a larger portion of the Both Fail result (which never happened in the old method).
These results apply to both Combat and Spell Resistance under the new update.
The easiest way to do the math is to set up the following 5 values and then use the provided formulas:
a = Lower Skill
b = Higher Skill
c = 100 minus Lower Skill
d = 100 minus Higher Skill
e = Higher Skill minus Lower Skill
The chance of both participants making their roll and tieing is: a/100
The chance of both participants failing is: (cd)/100
The chance of the lower skill winning is: ((ad)+((aa-a)/2))/100
The chance of the higher skill winning is: ((bc)+(ea)+((aa-a)/2))/100
So, for example lets take skill 70 vs skill 50.
a = 50
b = 70
c = 50
d = 30
e = 20
Tie = 50/100 or .5%
Both Fail = (50x30)/100 or 15%
Lower Wins = ((50x30)+(((50x50)-50)/2))/100 or 27.25%
Higher Wins = ((70x50)+(20x50)+(((50x50)-50)/2))/100 or 57.25%
Some other result sets:
50 vs 30:
Tie = .3%
Both Fail = 35%
Lower Wins = 19.35%
Higher Wins = 45.35%
60 vs 40:
Tie = .4%
Both Fail = 24%
Lower Wins = 23.8%
Higher Wins = 51.8%
95 vs 75:
Tie = .75%
Both Fail = 1.25%
Lower Wins = 31.5%
Higher Wins = 66.5%
In all of the above cases the difference in skills is 20 points, but the higher skill has over twice the chance of winning the contest.
Some other examples:
75 vs 60:
Tie = .6%
Both Fail = 10%
Lower Wins = 32.7%
Higher Wins = 56.7%
80 vs 50:
Tie = .5%
Both Fail = 10%
Lower Wins = 22.25%
Higher Wins = 67.25%
Now what skill advantage means and how much a given skill advantage should affect the odds is subjective. My opinion on this matter is that a relatively small skill advantage leads to a big advantage in real odds of winning the contest - more than I am comfortable with myself. Others opinions will certainly vary. I've tried to give a broad and good representative sampling in my examples.
If anyone has any questions about the math involved or would like to see other comparisons please let me know.
The Players Update has two major changes that the formulas presented here represent.
1. Opposed Rolls no longer determine a winner on fail/fail checks.
2. Combat, excepting rare ties and criticals, becomes an opposed roll where the results are either a complete success or a complete failure. Armor Points and Minimum Damage Almost never happen (ties and criticals).
This Math DOES NOT include criticals in the calculations. Why is that? Criticals affect the odds very little and complicate the math a lot. If anyone really wants criticals added to these formulas I will be happy to do it. Suffice it to say that criticals will push the odds even further in the favor of the higher skill (as their critical range is greater) - though only by a small amount.
These odds favor the higher skill much more than the old method (where the lower roll wins if both fail) because the lower skill actually gets a larger portion of the Both Fail result (which never happened in the old method).
These results apply to both Combat and Spell Resistance under the new update.
The easiest way to do the math is to set up the following 5 values and then use the provided formulas:
a = Lower Skill
b = Higher Skill
c = 100 minus Lower Skill
d = 100 minus Higher Skill
e = Higher Skill minus Lower Skill
The chance of both participants making their roll and tieing is: a/100
The chance of both participants failing is: (cd)/100
The chance of the lower skill winning is: ((ad)+((aa-a)/2))/100
The chance of the higher skill winning is: ((bc)+(ea)+((aa-a)/2))/100
So, for example lets take skill 70 vs skill 50.
a = 50
b = 70
c = 50
d = 30
e = 20
Tie = 50/100 or .5%
Both Fail = (50x30)/100 or 15%
Lower Wins = ((50x30)+(((50x50)-50)/2))/100 or 27.25%
Higher Wins = ((70x50)+(20x50)+(((50x50)-50)/2))/100 or 57.25%
Some other result sets:
50 vs 30:
Tie = .3%
Both Fail = 35%
Lower Wins = 19.35%
Higher Wins = 45.35%
60 vs 40:
Tie = .4%
Both Fail = 24%
Lower Wins = 23.8%
Higher Wins = 51.8%
95 vs 75:
Tie = .75%
Both Fail = 1.25%
Lower Wins = 31.5%
Higher Wins = 66.5%
In all of the above cases the difference in skills is 20 points, but the higher skill has over twice the chance of winning the contest.
Some other examples:
75 vs 60:
Tie = .6%
Both Fail = 10%
Lower Wins = 32.7%
Higher Wins = 56.7%
80 vs 50:
Tie = .5%
Both Fail = 10%
Lower Wins = 22.25%
Higher Wins = 67.25%
Now what skill advantage means and how much a given skill advantage should affect the odds is subjective. My opinion on this matter is that a relatively small skill advantage leads to a big advantage in real odds of winning the contest - more than I am comfortable with myself. Others opinions will certainly vary. I've tried to give a broad and good representative sampling in my examples.
If anyone has any questions about the math involved or would like to see other comparisons please let me know.