Matchup-specific tactics?

Nerroth

Mongoose
Based on the seven fleet lists we have available so far, I was wondering what kind of ideas people have had regarding dealing with specific fleet matchups; the kind of things you'd try to do with your fleet against one type of opposing force in particular (or how you'd try to handle what that particular fleet might throw at you).

Hazat-Kurgan, Kurgan-Vuldrok, Hawkwood-Vuldrok, Li Halan-al-Malik, and so on... what in particular might you plan for with one for over another?


For example, I was thinking of what the Kurgans might want to try and do about the Vuldrok, as opposed to one of the House fleets (not least theri Hazat "neighbours").

Since the Vuldrok have no shields, the Kurgans would side-step one of the issues that their heat blasters causes them against the likes of the Hazat; the inaccurate trait against a shielded opponent.

Plus, given that the Vuldrok have no fighters of their own and little in the way of point defence, there is no need to bother taking superiority fighters; the Kurga could stock up instead on multi-roles and suicides instead.

Also, since the Vuldrok have no ships which offer any Command bonuses, each carrier the Kurgans take offers that much built-in redundancy in terms of trying to retain the initiative; which could be key in preparing for effective maneuver.

Since the Kurgan ships tend to out-range the Vuldrok with their weapon loadouts (especially if the Vuldrok want to try and use those shield-bothering explosive shells with their slug guns) and have several classes which are quick enough in their own right, it seems that it may be wise for a Kurgan admiral to forego the slower, more lumbering ship classes when taking on this foe; unless they need a set of big guns to park in orbit of a planet, perhaps.

In open space, it seems that it may be wiser for the Kurgans to use their longer-ranged weapons as a means of whittling down the Vuldrok ships, then saving their fighters and boarding parties for a more decisive close-in strike.

(Kind of like how an army of Mongol horse archers would have fought, perhaps.)


The Vuldrok, in contrast, would want to make every last ounce of speed and maneuver count; to at least get standard shots in, but preferably to get close enough to try and burn out the Kurgans' shields.

The carriers would arguably be the number one targets; kill them, kill their ability to re-load multi-roles (or launch suicides, if they haven't already), and kill their Command bonuses to boot. Given how slow the carriers are compared to the rest of the Kurgan fleet, they would be that much easier to try and get a hold of for the swift Vuldrok armada.

The accuracy trait might help in targeting fighters; they'd still have those dodge rolls, but the more they's have to make, the more likely they are to fail. That said, given how few guns the Vuldrok have per ship class, they may be in trouble if forced to choose between expending their relatively few weapons against waves of incoming fighters rather than trying to make the most of those multi-hit sluggers against enemy ships.


Are theire any particular matchups you would look for, and if so what kind of tactics would you line up for your given side?
 
Actually I'm concerned that the Vuldrok don't have enough Attack dice to deal with large Bomber threats. Their destroyer only has one turret with 4 AD, nice for blasting a ship, but not going to swat many fighters with it. Those 5AD broadsides, deadly! but your only going to attack one fighter with it. I'm already thinking every one of your opponents is going to land on the table with all bombers so long as he knows what your bringing to the party.

Anyone have much experience dealing with swarms of fighters without fighter support?
 
Against anyone with weapons that ignore shields or with anyone without shields (ie Vudrok) put the pedal to the metal to close as fast as possible.

It might be worth doing so with Hazat as a matter of course.
 
For example, I was thinking of what the Kurgans might want to try and do about the Vuldrok, as opposed to one of the House fleets (not least theri Hazat "neighbours").

Since the Vuldrok have no shields, the Kurgans would side-step one of the issues that their heat blasters causes them against the likes of the Hazat; the inaccurate trait against a shielded opponent.

Massed heat blasters are indeed the way to go. Rockets and missiles, by comparison, are pretty useless - their damage capability assumes an ability to pierce shields; no-one said anything about bloody foot thick armour.

As a result, I'd suggest the Arigaba is one of the best ships going; pure heat blaster armament backed up by a command bonus.

Plus, given that the Vuldrok have no fighters of their own and little in the way of point defence, there is no need to bother taking superiority fighters; the Kurga could stock up instead on multi-roles and suicides instead.

Sod the multi-roles. Remember that the Vuldrok have one key edge against bombers - armour stops slow weapons where shields wouldn't. A Bogatyr carries one (1) microtorpedo. It's a bloody shoddy strike craft against a house fleet and will just bounce off any vuldrok warship's main belt. Ditto for those bombers with meson tubes - you can burn-out shields before launching a meson strike. No such luck with armour. The multicoloured space vikings didn't bother with point defence because they genuinely don't see fighters as a threat.

Khangard aren't a bad one (comparatively) but again, with slow weapons still having to punch through armour, you can't throw them at a Slatra Konungr dreadnought and realistically expect to achieve anything (unless the armour's been compromised first).

The best target is probably the Darraors. The white stars/drakh raiders of the piece, they are ridiculously manouvreable and big ships may have serious trouble engaging them at all. By comparison, a few Khangard making a suicide run should be pretty terminal - 2's to hit, and all the armour achieves is a -1 on a multihit d6 roll.

Of course, explending multuiple 20 point suicide fighters to take out 75 point frigates is probably on a hiding to nothing where cost efficiency is imporant. Have a few in your back pocket but you can't rely on them.


The one other thing to suggest is galliots. Kurga have, if not always a troop advantage, at least troop parity, but you have grimsons and the vuldrok don't. Their lack of gatling lasers also means that a wing of galliots can grapple onto a dreadnought without risking their grapnel lines (or marines!) being cut to pieces on the way over.


In open space, it seems that it may be wiser for the Kurgans to use their longer-ranged weapons as a means of whittling down the Vuldrok ships, then saving their fighters and boarding parties for a more decisive close-in strike.

(Kind of like how an army of Mongol horse archers would have fought, perhaps.)

Great in theory, shoddy in practice for smaller fights. The range difference is only a couple of inches - difficult to use effectively in a multi-ship engagement - and the Vuldrok have much faster and more manouvreable small craft than you.

Plus a good proportion of your firepower on frigates, destroyers, etc are rocket batteries, which even with the less-than-ideal hull 3 on a lot of smaller vuldrok ships are utter, utter guff when lacking a scout and facing armoured ships.

Bigger ships with missiles and torpedoes, yes - but then again, you're taking less manouvreable ships (even by your standards) so holding open the range won't work for long. For that matter, if you want to party at range, you're inviting a runecaster-commanded dreadnought with the Concealing rune. Remember that unlike the cloaking psychic power, it doesn't stop you shooting!


I'd suggest working on cruiser-class ships, simply because it's good to aim yourself at a capability gap in the vuldrok fleet; a big force of Arigaba and Juhangiz hulls outnumber the dreadnoughts, outgun the small ships and have their armament centred on mid-calibre heat blasters, which are probably the best weapon you've got for doing space viking medium-rare.




And now, with the actual sensible advice out of the way :D :

Kurga-Vuldrok: Galliots. Board them.
Kurga-Hawkwood: Galliots. Board them.
Kurga-Li Halan: Galliots. Board them.
Kurga-Decados: Galliots. Board them.
Kurga-Al Malik: Galliots. Board them.
Kurga-Hazat: Galliots. Board them. (Oooh....a proper fight!)
 
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