Kostchtchie
Mongoose
Ok,
This is a playtest review, no really, after playing with some higher level characters (16th-from my old campain, no magical items pretty much canon bar a good sorcery style) I have noticed something whilst creating NPCs, specificly giants.
I have some comics with Conan fighting what looks like an ogre or very clean hill giant- he wins by cutting the giants wrist with his broken sword which breaks it's morale. Probably not Canon but hey.
The massive damage rule gives an edge to medium size PCs as it stands. Ok so I have just built a 11th level borderer/ hill giant with pollaxe. But if the PCs do 20 points of damage he's likely to be toast. I mean yes he does have a good fortitude save but...
Mr. Darlage (and any interested rules parties Mr Iron Chef etc): is this intentional? Under the 3.5 rules every size level above or below medium added or subtracted 10 to the thresh-hold. i.e. if you are huge the damage threshold for massive is 70 hit points.
I could
a. give the beasties a higher or lower damage threshold based on size
(some what messy, is the save still 10 +1/2 damage etc)
b. give the beasties a bonus to fortitude saves only against massive damage
c. give the beasties extra damage reduction (a la armour) based on size so the 20 threshold is harder to reach
(mechanicaly this is the cleanest to GM but mmmm? dunno)
and further
would you (anyone ) give the borderer-hillgiant
d. 12d8 hitpoints (I notice that the big beasties, humanoid or otherwise have more than 10 dice) plus 11d10 for his borderer or
e. 12d8 +10d10 + 3 or
f. 12d8 + 33
brain hurts
5&1/2 thousand posts and I couldn't find a reference to either
:shock:
This is a playtest review, no really, after playing with some higher level characters (16th-from my old campain, no magical items pretty much canon bar a good sorcery style) I have noticed something whilst creating NPCs, specificly giants.
I have some comics with Conan fighting what looks like an ogre or very clean hill giant- he wins by cutting the giants wrist with his broken sword which breaks it's morale. Probably not Canon but hey.
The massive damage rule gives an edge to medium size PCs as it stands. Ok so I have just built a 11th level borderer/ hill giant with pollaxe. But if the PCs do 20 points of damage he's likely to be toast. I mean yes he does have a good fortitude save but...
Mr. Darlage (and any interested rules parties Mr Iron Chef etc): is this intentional? Under the 3.5 rules every size level above or below medium added or subtracted 10 to the thresh-hold. i.e. if you are huge the damage threshold for massive is 70 hit points.
I could
a. give the beasties a higher or lower damage threshold based on size
(some what messy, is the save still 10 +1/2 damage etc)
b. give the beasties a bonus to fortitude saves only against massive damage
c. give the beasties extra damage reduction (a la armour) based on size so the 20 threshold is harder to reach
(mechanicaly this is the cleanest to GM but mmmm? dunno)
and further
would you (anyone ) give the borderer-hillgiant
d. 12d8 hitpoints (I notice that the big beasties, humanoid or otherwise have more than 10 dice) plus 11d10 for his borderer or
e. 12d8 +10d10 + 3 or
f. 12d8 + 33
brain hurts
5&1/2 thousand posts and I couldn't find a reference to either
:shock: