I agree with Alex. Better off having the fancy stuff done via Heroic Abilities. As a characters skill increases, so to do the bonus'. As an example, assuming characters start off at base scores for CA's and the like; Striking Cobra Style when at 90% gain an additional CA, Defending Bear Style when at 90% gain the Formidable Natural Weapons Trait or something similar.alex_greene said:Set the thing up as a martial faction teaching a bunch of Heroic Abilities and a range of appropriate faction skills, heavy on the combat but with a touch of meditation and a Craft of some sort.
PhilHibbs said:I have long desired a martial arts system that works like in the movies, where the fight builds up from routine manoeuvres into increasingly more spectacular and outrageous moves. It would require some kind of points system to determine what abilities become available to each side, taking risks to increase the stakes. HQ extended actions are a step in this direction, as was the unofficial Highlander rule set for WW WoD system.
It is my opinion that Stephen Chow in Kung Fu Hustle could not do The Fist That Falls From Heaven until the end of a long fight.
RangerDan said:Maybe the more powerful moves requires expenditure of (a significant number of) magic points (like chi). Players might be inclined to save them for when they need them.
I like this combination. It becomes a game of brinkmanship, who can wait the longest to get enough bonuses to risk the difficult roll on the major move? L5R iaijutsu is a bit like this, although kind of the other way around - it gets harder and harder the longer you focus, and the first one to flinch and initiate the blows gets to be the second one to strike.RangerDan said:Maybe the more powerful moves requires expenditure of (a significant number of) magic points (like chi)... By spending time studying the opponent's technique the fighter can determine the perfect time to strike, gaining a cumulative +10% to one blow against that opponent.
One of the enduring tropes of martial arts cinema and cartoons are that the master does not reveal his most deadly techniques until he has determined that his more basic techniques will not suffice. Fights between masters are sometimes a kind of "arms race" where the fighters perform deadlier and deadlier techniques as the fight progresses.alex_greene said:Thoughts on martial arts as a way of life
I'll second that thought! We've been playing Runequest now for the better part of a year and still haven't gotten out of the "D&D" mentality.RangerDan said:I'm a big believer that game-rules influence game-behaviour, but that is a much larger (and interesting, at least to me) topic than can be covered here![]()
Why do you think I've been posting all this weird stuff about becoming Legendary chefs and Legendary Casanovas and the like?DamonJynx said:I'll second that thought! We've been playing Runequest now for the better part of a year and still haven't gotten out of the "D&D" mentality.RangerDan said:I'm a big believer that game-rules influence game-behaviour, but that is a much larger (and interesting, at least to me) topic than can be covered here![]()
Who knows, but after the week I've had, I wouldn't mind having a crack at whatever it was! Thank heavens it's holidays!!!alex_greene said:Ducks ... *shudders* What was Greg Stafford smoking when he came up with Ducks?