bestial warlust said:
So I've been going through this product and I like ti very much. The feel and tech levels are just perfect for what I want to run.
THANKS! :mrgreen:
bestial warlust said:
I'd like to make the setting itself a bit more firefly like. The tech levels are about right but I'd like to hear others suggestions on how to make it more like the tv series. Maybe make the FNH more along the lines of the alliance. But what else? It seems like most gun ships should be in the hands of the military. What goods too make illegal for smuggling? I don't want to do an exact clone but I'd like to capture some of the essence of the firefly universe.
Note that the slow speed of travel and communications (which is particularly slow in Outer Veil with Jump-2 being the maximum and being quite rare), no interstellar organization could be monolithic. What this means in practice is that the local (subsector or world) FNH authorities are quite autonomous, and dependent on the local officials and organizational culture; and the local Secessionist party or group is also quite independent (despite what the FNH claims, there is no united Secessionist movement). In other words, if you want to cast the local FNH authorities as the Alliance and the local Secessionists as the Browncoats - this would be very feasible, as long as this does not develop into an all-out war (which will force the central authorities to intervene). Alliance-type corruption and abuses of power are very possible in local FNH administrations, as it is very difficult to internally police an organization this size in an effective way. Something along the lines of Pandora (from the Serenity movie) is unlikely, but illegal corporate research is quite likely and could possibly produce someone such as River Tam (cybernetics plus psionics). Oh, and FNH Marines can easily serve as Purplebellies ala the Train Job.
Smuggling depends on the local authorities. In open space, you can carry almost any personal weapons, and even some starship or vehicle weapons. Private (mostly corporate or licensed "private security", i.e. mercenaries) gunships are possible but their armament is limited not to include particle accelerators or nukes (both of which are WMDs). In other words, the off-planet law level is 1. Interstellar FNH patrols would consider only heavy weapons (especially unlicensed ones), drugs, slaves and illegal research tech to be contraband. That said, planetary authorities have a very wide latitude in what they allow on-planet, so on some worlds even a load of shotguns would be contraband. However, enforcement on the Frontier and Outer Veil is very lax, as most worlds lack the resources to run a tight blockade.
The wild west type of atmosphere which exists in Firefly is readily available in Outer Veil, as long as you keep to the Frontier and Outer Veil worlds; again, law enforcement on most remote colonies goes along the lines of a remote township in the old west: this is up to the local Sheriff-equivalent and whatever militia (posse) he or she could muster.
Reavers do not exist in the OV universe, but pirates abound, some of which could be nasty. Not as barbarous as the Firefly Reavers, but some gangs could come close to this.