Major wounds

halorix

Mongoose
i´ve got a few questions/inputs about major wounds.

1) A character with a serious wounds loses 1d4 next ca's, and although the rules don't mention major wounds causing loss of actions i guess the same applies to the luckless combatant.

2) How do you handle serious wounds on mobs such as undead? I'm also considering serious wounds on berserkers (often lightly armored). A realtively small damage to the limbs will will make them easy to deal with i think.

Personally i'm thinking about allowing a hard (-40%) resilence test to:
a) use seriously wounded limb, with some penalties (-10 to -20%), reroll at the end of each round.

b) shake off the stunning (lost actions) effects.

P.s. Great job on the blood of Orlanth guys :D
 
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