I'm running a MRQ 1 game for my gaming group and one of the players is haggling with a merchant in a large trading city (homebrew setting) who happens to have two magical swords for sale, but these are more 'back room' or 'black market' items as there is a strict import rules on magical items. The merchant snuck them in.
I came up with all this on the fly as the player in question was role playing their character, getting into the game, and looking for something. He seemed to enjoy the role playing of talking to the merchant and had a hard time up to this point in the game. Whenever a group of monsters attacked the group, the fickle dice made sure he was hit, and critical-ed, with high damage rolls, despite his low HP and armour,
So anyhow, there is a big tourney and festival in the city for a few days, thus the merchant with his 'rare' items. The end price for the items, was, I think, 5K silver pieces, for MRQ 1.
Now, I am in a foggy area. I am not sure how good to make the pair of swords. I don't have a problem with coming up with rules, and I am not looking for someone to spoon feed me what to do, nor do I want to steal anybody's ideas, but I am at a 'dead end'. I am not sure how powerful to make the weapons for the price.
Do I give him a decent weapon that ends up breaking the game. Or is there a more sinister side to the twin blades?
Basically, the swords are large ornate scimitars, one fire red, the other ice blue, wielded as a pair. In my setting scimitars do d8 damage, it is just my personal preference. I have in the past given players bonuses or items on the fly which have broken games, and I am not the type of GM to screw them out of their items once they have them either.
Please, help
Thanks in advance!
I came up with all this on the fly as the player in question was role playing their character, getting into the game, and looking for something. He seemed to enjoy the role playing of talking to the merchant and had a hard time up to this point in the game. Whenever a group of monsters attacked the group, the fickle dice made sure he was hit, and critical-ed, with high damage rolls, despite his low HP and armour,
So anyhow, there is a big tourney and festival in the city for a few days, thus the merchant with his 'rare' items. The end price for the items, was, I think, 5K silver pieces, for MRQ 1.
Now, I am in a foggy area. I am not sure how good to make the pair of swords. I don't have a problem with coming up with rules, and I am not looking for someone to spoon feed me what to do, nor do I want to steal anybody's ideas, but I am at a 'dead end'. I am not sure how powerful to make the weapons for the price.
Do I give him a decent weapon that ends up breaking the game. Or is there a more sinister side to the twin blades?
Basically, the swords are large ornate scimitars, one fire red, the other ice blue, wielded as a pair. In my setting scimitars do d8 damage, it is just my personal preference. I have in the past given players bonuses or items on the fly which have broken games, and I am not the type of GM to screw them out of their items once they have them either.
Please, help
Thanks in advance!