Been playing Legend for a few weeks now and really enjoy the system. Here are a few things were doing that I would like to get some suggestions, rules resolution on.
Lowest Roll
My group and I have decided that if the goal is to roll low, then the person who has rolled the lowest or has biggest gap within their skill range should be win rolls. Same level of Success Hero has 46% and rolls a 35, a range of 11. NPC has a 59% and rolls a 50, a range of 8. Hero wins.
I feel it should just be the lowest roll, speed up combat. My logic behind this, is that if someone with 75% and someone with 35% roll off, I think its a better achievement for the person with the lower skill percentage to make that crucial low roll on the dice and therefore should win the contest.
This goes against book which states highest roll, doesnt make sense if goal is to roll low.
Last night had the situation of same level of success, same exact roll on dice, and went with biggest gap in die result and skill%. Its about making pkayers happy, but I also want logical mechanics in my game.
Automatic Level of Success?
Have had situations where an NPC/Creature is out of Combat Actions and is being attacked by a Hero and vice versa. In a situation where the defender is being attacked has no combat actions to defend and doesnt roll anything to Parry or Evade, is this consider an Automatic Level of Success based on their inaction? Perhaps this would only incur the -20% for being helpless?
Brian
Lowest Roll
My group and I have decided that if the goal is to roll low, then the person who has rolled the lowest or has biggest gap within their skill range should be win rolls. Same level of Success Hero has 46% and rolls a 35, a range of 11. NPC has a 59% and rolls a 50, a range of 8. Hero wins.
I feel it should just be the lowest roll, speed up combat. My logic behind this, is that if someone with 75% and someone with 35% roll off, I think its a better achievement for the person with the lower skill percentage to make that crucial low roll on the dice and therefore should win the contest.
This goes against book which states highest roll, doesnt make sense if goal is to roll low.
Last night had the situation of same level of success, same exact roll on dice, and went with biggest gap in die result and skill%. Its about making pkayers happy, but I also want logical mechanics in my game.
Automatic Level of Success?
Have had situations where an NPC/Creature is out of Combat Actions and is being attacked by a Hero and vice versa. In a situation where the defender is being attacked has no combat actions to defend and doesnt roll anything to Parry or Evade, is this consider an Automatic Level of Success based on their inaction? Perhaps this would only incur the -20% for being helpless?
Brian