Lost in Hyperspace?

Exploration ships can drop Hyperspace Beacons to extend their travel off of the known routes. In the case of the Minbari, they knew ABOUT where Earth was (after all there are only so many stars between here and Epsilon Eridani (B5)).

Also, I didn't get the impression that they blew the beacon, they just shut down the gate, so the beacon (connected to the rest of the network) was still active. I could be wrong of course.

Given how Sheridan found the Cortez, I get the impression that Hyperspace is SMALLER than Normal Space. As such, there would NOT be a 1-1 correlation. Every spot in hyperspace has a corresponding spot in normal space, but not vice versa. Also, there seem to be certain places in hyperspace that are better for placing jump gates than others.

The B5 Galaxy book (which I just downloaded!) has a good section in it and basically ignores JMS's comments about getting lost and being hundreds of light years off course. If you have a working Jump Drive, then you can pop into normal space, get your bearings, jump back into Hyperspace and head toward a nearby system. You might have to make several intermediate stops because of accuracy, but within a relatively short period of time, you would get back onto the Beacon Network. Without a working drive, you would drift potentially forever until you happened to cross a beacon line again (very unlikely) or encounter another ship (also very unlikely) or die from lack of air/water/food (very likely).
 
Good call, RTT. That's exactly the compromise we've decided to make in our campaign!

Loosing a beacon is deadly in a ship with no jump drive, as it must use a gate to transit back to real space. But a ship with a drive is simply inconvenienced.

This can still be disastrous if the ship is supposed to join a combat. But otherwise it is simply a time waster.
 
Rikki Tikki Traveller said:
Given how Sheridan found the Cortez, I get the impression that Hyperspace is SMALLER than Normal Space. As such, there would NOT be a 1-1 correlation. Every spot in hyperspace has a corresponding spot in normal space, but not vice versa. Also, there seem to be certain places in hyperspace that are better for placing jump gates than others.

The way Isee it both hyperspace an real space are infinite, but they are different sizes of infinite, which still allows for a 1-1 mapping of points in both directions. I'm not explaining it well but that's how I see it.

LBH
 
lastbesthope said:
Rikki Tikki Traveller said:
Also, when the B5 folks first encountered a Shadow Ship, the pilot (forget his name, he died after 1 season) said that the ship "moved in a direction that I have never seen before".

Warren Keffer.

LBH

Commander Dallas died in the Cotez Ep and Keffer died after he went tracking a shadow ship while Zeata was escorting a Narn Heavy Cruser G'Quan Class.
 
Einstein in one of his rules fo the universe stated that space and time are not smooth and flat.

Objects in space having great mass distort space and time. In order it get from point A to point B that so called strate line needs to be curved not a strate line.

Jump into hyper and jump out at random without knowing where you want to be exiting and you just might end up too close to a black hole or a huge planet or star and get sucked into its gravity well.

AND EVEN if you were to see a point of reference it is a known fact that light when encountering an object in space with a very large gravity field will split the light around it so you see TWO identical objects--one on each side. WHICH ONE is the right one????

OR you might jump out where you have absolutely no visible point of reference/enough of them and you are permanently lost without any point of reference to know which direction to go.

HENCE stay on the main highway....explore at your own peril.
 
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