So I have been running a Pirates of Drinax campaign for a while now, and I've talked about it with my D&D group, and they are interested in trying out Traveller.
So, in not too long, at one of our scheduled session dates, one of the players can't make it, so the rest of us decided to play traveller.
So... I am looking for a good one-shot to play with them, with potential to keep going, if we all decide to do it.
But, I have a couple constraints.
1) Pre-gen characters. We won't have a huge about of time to play this session, and while I love the chargen min-game, and the players would love it, I just don't think there's time for it AND get though most of an adventure. Maybe we can do it via email/skype in advance. Maybe not... But Pre-Gen option would be nice.
2) A few years back we played the Serenity RPG, and one of the players was really squeamish when there was human on human (gun) violence. The player s totally OK slaughtering Orcs or Trolls en masse in D&D, but just was really turned off by the people-fighting-people situations. So, constraint #1: Should not focus on killing people. Aliens would be OK, but maybe something that doesn't focus on violence?
3) If possible, it would already be Mongoose 2nd ed. (or, worst case Mongoose 1st). I just won't have a lot of time between now and then to translate.
There will be 4 players and me as GM, and we will play for about 4-5 hours in the session. I'd like to be able to get through most if not all of the adventure in that time. They are all experienced role-players and I've gone thru basic mechanics with them already, so I don't expect to need too much time to explain the mechanics and setting.
Does anyone have any suggestions? I have the 4 "Reach Adventures" Mongoose has published, but I don't think any of them have pre-gem characters. I haven't had a chance to really read any of them yet, so if one sounds like it fits the bill, I would love to start there.
Thanks for your help!
So, in not too long, at one of our scheduled session dates, one of the players can't make it, so the rest of us decided to play traveller.
So... I am looking for a good one-shot to play with them, with potential to keep going, if we all decide to do it.
But, I have a couple constraints.
1) Pre-gen characters. We won't have a huge about of time to play this session, and while I love the chargen min-game, and the players would love it, I just don't think there's time for it AND get though most of an adventure. Maybe we can do it via email/skype in advance. Maybe not... But Pre-Gen option would be nice.
2) A few years back we played the Serenity RPG, and one of the players was really squeamish when there was human on human (gun) violence. The player s totally OK slaughtering Orcs or Trolls en masse in D&D, but just was really turned off by the people-fighting-people situations. So, constraint #1: Should not focus on killing people. Aliens would be OK, but maybe something that doesn't focus on violence?
3) If possible, it would already be Mongoose 2nd ed. (or, worst case Mongoose 1st). I just won't have a lot of time between now and then to translate.
There will be 4 players and me as GM, and we will play for about 4-5 hours in the session. I'd like to be able to get through most if not all of the adventure in that time. They are all experienced role-players and I've gone thru basic mechanics with them already, so I don't expect to need too much time to explain the mechanics and setting.
Does anyone have any suggestions? I have the 4 "Reach Adventures" Mongoose has published, but I don't think any of them have pre-gem characters. I haven't had a chance to really read any of them yet, so if one sounds like it fits the bill, I would love to start there.
Thanks for your help!