Bulletsponge
Mongoose
My players are involved in the Treasure Ship mission at the moment and here is what has happened. The players got hired on Arunisiir as a fill-in medic with his medic 3 score (since their previous doc got dead) and with the engineering and mechanical skills.
They instructed the crew of the Harrier to follow.
They intercepted Henshaws message and eventually cornered her, got the story of Felmar, but did not turn her in.
They found out Salvesdes was planning something and confronted him and developed a plan to assist the marine. So, (before leaving Acrid) I had Salvesdes kill the junior astrogator and frame the doctor player for the crime (as suggested in the mission.) So, one of the players has been framed for murdering a junior officer.
I figured, they would try and clear their name and uncover the plot of the pirates.
This is where it went wrong. The players decided to flee. They managed to get aboard their harrier and escape. No one on the Martin II knew of the harrier, so they just left world and waited for the Martin II to leave as well.
They sent an anonymous message to the Martin II explaining how salvesdes was planning to take the bridge. After a while, the Martin II left and jumped to Exe.
Then the players took too long to follow, by time they arrived in Exe, the Hroal pirates had attacked the Martin II and failed, because they had to deal with the escort ships.
So, the players opened a communication with the Martin II, because now the player wants to clear his name.
(Maybe I made some mistakes here, but I own my referee decisions.)
Torsa asked that the player turn himself in and he would be given a trial. The player refused and tried to argue his case.
I figured the comms operator could locate the harrier's location and made some high rolls.
The remaining escort ship moved to intercept, a small space combat broke out and the players jumped out.
Not wanting to completely lose the rest of the adventure, I had them spot Osha on Tech-World. They took the bait and followed her to her meeting with Aparo. They learned of the GeDeCo's plot and offered that if Osha would vouch for the player's innocence, they would assist in planting the document (of course they don't know what's in the document).
That is where we left off and where I am wondering how this is going to play out.
The players want another chance at boarding the Martin II and this is, entirely, their plan. But they got in a fight with an Imperium escort ship and did substantial damage where some crew lost their lives. How is that forgivable? They did foil the plot of the pirates which saved the lives of the Martin II's crew.
As a referee, I want to allow my players to make decisions on their own, but I'm afraid if I let them do this, their next mission is a trial followed by prison life, or worse.
I am open to suggestions and appreciate, in advance, your input. Thank you!
They instructed the crew of the Harrier to follow.
They intercepted Henshaws message and eventually cornered her, got the story of Felmar, but did not turn her in.
They found out Salvesdes was planning something and confronted him and developed a plan to assist the marine. So, (before leaving Acrid) I had Salvesdes kill the junior astrogator and frame the doctor player for the crime (as suggested in the mission.) So, one of the players has been framed for murdering a junior officer.
I figured, they would try and clear their name and uncover the plot of the pirates.
This is where it went wrong. The players decided to flee. They managed to get aboard their harrier and escape. No one on the Martin II knew of the harrier, so they just left world and waited for the Martin II to leave as well.
They sent an anonymous message to the Martin II explaining how salvesdes was planning to take the bridge. After a while, the Martin II left and jumped to Exe.
Then the players took too long to follow, by time they arrived in Exe, the Hroal pirates had attacked the Martin II and failed, because they had to deal with the escort ships.
So, the players opened a communication with the Martin II, because now the player wants to clear his name.
(Maybe I made some mistakes here, but I own my referee decisions.)
Torsa asked that the player turn himself in and he would be given a trial. The player refused and tried to argue his case.
I figured the comms operator could locate the harrier's location and made some high rolls.
The remaining escort ship moved to intercept, a small space combat broke out and the players jumped out.
Not wanting to completely lose the rest of the adventure, I had them spot Osha on Tech-World. They took the bait and followed her to her meeting with Aparo. They learned of the GeDeCo's plot and offered that if Osha would vouch for the player's innocence, they would assist in planting the document (of course they don't know what's in the document).
That is where we left off and where I am wondering how this is going to play out.
The players want another chance at boarding the Martin II and this is, entirely, their plan. But they got in a fight with an Imperium escort ship and did substantial damage where some crew lost their lives. How is that forgivable? They did foil the plot of the pirates which saved the lives of the Martin II's crew.
As a referee, I want to allow my players to make decisions on their own, but I'm afraid if I let them do this, their next mission is a trial followed by prison life, or worse.
I am open to suggestions and appreciate, in advance, your input. Thank you!