Absolutely, I found that it's important to have some focus, otherwise some players tend to wander aimlessly and lose interest.Arandur said:Star Wars RPG, which in no matter what three (suggested) eras of play the characters are in, they are in the midst of an almost unwinnable battle.
ROLFOL :lol: I hear the first Middle-Earth was not shabby either in this department.Arandur said:and lets not forget the mightiest of foes...the sheer insane number of tables in a Rolemaster campaign (sorry couldn't resist!)![]()
Definitely. I've tried a few times to play an evil campaign but we got bored of it since the relation is : the good guys wait for the bad guys to make some evil deed, and then they pursue them to avenge the innocents wronged. So basically, nothing happens unless you start comitting evil deeds. The only good exception to this rule is playing a party of demons in "In Nomine", since the so-called "angels" are sometimes as scheming and back-stabbing.Arandur said:it gives the party a reason to band together and play as characters who work to achieve something beyond their next spell or magical weapon, to play as heroes instead of coin and fame seeking adventurers, which in my book is what I enjoy both playing and running.

Although it can be argued that many "good" adventuring parties keep on invading the lairs of neutral creatures to slaughter them without mercy. So the line is sometimes blurred at best.