Lone Wolf RPG Rulebook back in print

MongooseMatt

Administrator
Staff member
Hi guys,

Just a quick note to let you know that the original Lone Wolf RPG is back in print for a short time, so if you missed out on it before, now is your chance!

You can see it at;

http://www.mongoosepublishing.com/home/series.php?qsSeries=24
 
If the Royal Mail strike (due to start tomorrow) carries on for a long time do you think you might be extending the short period of availability so the rest of us can get it? I wouldn't want to see you guys backlogged with orders you couldn't send.
 
Balgin Stondraeg said:
If the Royal Mail strike (due to start tomorrow) carries on for a long time do you think you might be extending the short period of availability so the rest of us can get it? I wouldn't want to see you guys backlogged with orders you couldn't send.

It's looks as if it's only a one-day strike anyway - while there will be disruption for a bit they should be able to post stuff the day after.
 
Is this testing the waters to decide if there is enough fans out there to support a new version of the RPG or if we want to stick to the old d20 Version?
 
Or is it just selling off unsold stock from the previous print run eh? :p

Nah, seriously 'though, it's a good thing and I'll probably be buying a (2nd) copy in a week or two (money ....).

In case nobody noticed, that was a joke folks (I have a certain sense of humour).
 
I admit i am not a fan of d20, or the existing lonwolf rpg, but having got the latest startwars streamlined d20 game, i think the d20 lonewolf rerelease could be adapted pretty easily. Apart from reducing unnecessary die rolls (no separate concealment and cover rolls, no second crit roll, no saving throws etc), i think its strength is doing away with rigid level based class features. Basically, every class gets a Talent every other level, which is chosen from various themed Talent trees. some have requirements, such as particular feats or talents, but usually you can pick and choose however you wish, rather than forced to take certain features at specific levels. In Starwars the classes are more generic, since multiclassing is easy and pain free. many of the Lonewolf classes would simply be "prestige classes". So, for example, a 13th level Sommlending Knight of the Realm, would maybe be a 4th level Soldier/3rd level Noble, 6th level Sommlending Knight. Sounds more complicated, but actually creates much more choice from a players perspective (the same character could be a 2nd level Rogue, 7th level Soldier, 4th level Sommlending Knight.) I may tinker with this .....
I would also separate race from class ( a personal bug bear of mine with lonewolf d20) So players could play an Ogron Soldier, a Noodnic Rogue or even a Kloon Noble.
 
My main doubt is whether all the people who have got the first rule book or this reprint would also buy the new rule book... to be able to play in Magnamund, which I think is the main reason why someone would get the LWRPG, I think that one would set with any set of rules..

moreover.. back in 90s every game had its own set of rules.. and maybe this was the problem (toghether with too many games) that drew the line and marked for a market collapse..

a gamer would love to play different kind of games.. if for each game you need to learn a completely new set of rules that would be a major drawback..

as for me, I would stick with the old rules, unless some reviews will reveal that the new rule system is so much better that it really deserves..
and I really hope that following releases could support both ruling...
 
The problem with using the rules for the gamebook is players. Let's take a simple fighting situation where one player is fighting one monster. Now what happens if a second player, or a second monster joins in? How does that affect the combat ratio? Do each fight it independantly? I doubt that. So then one assists the other. But who gets to roll the d10?

As soon as you add a second player (GM not included) then you add a level of complexity that the rules need to cover. Fighting Fantasy tried to make a multi player roleplaying game but it didn't work very well ('cause the player characters were all pretty godlike and overpowered).

So the gamebook rules will need expanding on for a roleplaying game which is why I can't see easy straight conversions from the gamebooks working very well, even with quite simple rules.
 
Balgin Stondraeg said:
Fighting Fantasy tried to make a multi player roleplaying game but it didn't work very well ('cause the player characters were all pretty godlike and overpowered).

The rules were designed for a non-expanding character under simple d6 rolling. So yeah, any advanced gamebook rules under that system were bound to come a little unstuck and make the player characters too powerful (not enough wiggle room)

Even on a d20 roll players can get too big for their boots halfway through the class progression - from how people have talked and from looking at the stats
 
beowuuf said:
The rules were designed for a non-expanding character under simple d6 rolling.

I'm referring to Advanced Fighting Fantasy where you had a number of bonus skillpoints equal to your skill so you could be skill 8 and then have sword 11 (8+3), bow 9(8+1), hide 12(8+4, all 8 bonus points spent). That lead to the characters being too powerful because the monsters still used default skill.
 
Sorry, I meant the original gamebooks were liek that, hence the advanced stuff was limited to what you could do - as you say you had bonus points you assigned as you went up, so that you were insanely powerful sicne the system was still d6 based and based on the FF combat system!

I( bought the original book but did not buy any of the sequel rules, nor did I actually play it in the end
 
I think I played it once and I know I got the Port Blacksand book simply because it was Port Blacksand (the most famous location on Titan). It's incredibly detailed with loads of stuff so you missed out on a good sourcebook there my friend (pity the rules weren't up to scratch 'though).
 
I never got to play it but I have all the books, Dungoeneer, Out of the Pit, Titan and Blacksand. Balgin is right Blacksand has some really good details for a city, I also enjoyed reading Titan which had the history and current info on the world of Titan.
 
swiftstrike said:
I never got to play it but I have all the books, Dungoeneer, Out of the Pit, Titan and Blacksand. Balgin is right Blacksand has some really good details for a city, I also enjoyed reading Titan which had the history and current info on the world of Titan.

They did a third AFF (Advanced Fighting Fantasy) book called Allansia but I only found out about it last year, never saw it when it was in the shops :(.
 
Sorry for dragging this thread back on track (I'm infamous for it back at the tower lol), and I hope this question hasn't been answered elsewhere.

Are there any plans to re-release the expansion books of the current edition RPG? (eg Magic of Magnamund)
 
Hi guys,

Given time, there is no reason why any book should remain out of print as we now have our own printing facilities. However, priority is being given to those books that people have currently ordered and are waiting for.
 
Thanks SS, dunno how I missed it (must be the subtle differences from the tower...). Better keep this schtum as you have a reputation to uphold man lol

Matt, thanks for the input :D it's understandable that you guys would want to concentrate on getting the (re-)launch right. It is nice to know that the answer is not a definate no.
 
Back
Top