I am giving credit for some fixed position sensor arrays of far greater power than the sensors described in the MGT basic rulebook. But are they so exponentially better than ship mounted sensors?
Starship sensors are listed as having minimal effectiveness for visual or radar/lidar beyond long range (25,000 km). Thermal and EM sensors are not much use on an object with no emissions and which could be cooled to whatever temperature they want before launch.
Going with T5 rules it seems a ship wouldn't be able to detect the kinetic torpedo more than a light second out (300,000 km).
Being able to identify that an unknown squadron has jumped in and potentially launched something is not the same as getting precise enough data for a firing solution. The big sensor array could plot this and provide the firing time and solution to a regular vessel whose sensors aren't good enough but how much better are those sensors?
And of course the attackers may plan ahead. Full stealth? Or how about stealth torpedoes with reflective chaff launched in a cloud in the vicinity. The cloud would have the same velocity as the kinetic torpedoes.
Not saying that intercepts would be impossible, only saying that they don't appear certain. And a defense system against such an attack would have to depend on overkill. If you think that one in three tactical nukes should be able to make an intercept you launch ten at each incoming object.
And if strike vessels can jump in and do kinetic attacks with impunity (jumping out before they can be effectively engaged and destroyed) this will take its toll. They just need a few kinetic torpedoes to get through and all they are expending in ordnance is chunks of metal (no fancy electronics or drives) while the resources tied down and being expended to defend the planet are costing much more.
The energy needed to deflect them is obscene and may take considerable notice to achieve further out in the system. Closer detection is more likely and maybe at some point certain but the closer to target they are the more energy is needed to deflect them. And the deflection effort needs to be certain.
So we get back to my point of stationing a lot of defensive equipment and ships in a system in order to protect against an attack from a highly mobile strike force. The fleet intruders don't need to destroy enemy civilizations to be successful - they just need to have a credible capability of doing so to tie down a lot of enemy forces. And if the intent is to effectively destroy an enemy planet (planet is rendered uninhabitable, even temporarily with virtual elimination of the population and planetary infrastructure) then it wouldn't be a fleet intruder squadron but a plan to get an entire fleet in place with a large volley of kinetic weapons. If 5,000 km/s can be intercepted, how about 10,000 km/s or 15,000? How about the kinetic torpedoes trailing the fleet as it continues to accelerate and spread out to clear a path with conventional missiles. or more kinetic missiles that fragment into ball bearings 1 cubic centimeter in size each hitting with a force like a hundred tons of TNT and many of them heading at whatever sensor array is needed to intercept the main torpedoes.
If the intent is to destroy the reactionless gravity-based maneuver drive in Traveller provides a fantastic amount of power to work with. 3 days at 6G makes 15,000 km/s velocity. Fuel isn't a factor just time and planning enough room for acceleration. And an attacking force of sufficient magnitude can be anywhere while each important planet would need to be protected. A
I'm still seeing the advantage being with the attacker and the effective deterrence of such an attack is the ability to do the same in response. (so such attacks are not done on huge interstellar empires because you can't destroy enough in time to prevent similar weapons being unleashed in response.
Starship sensors are listed as having minimal effectiveness for visual or radar/lidar beyond long range (25,000 km). Thermal and EM sensors are not much use on an object with no emissions and which could be cooled to whatever temperature they want before launch.
Going with T5 rules it seems a ship wouldn't be able to detect the kinetic torpedo more than a light second out (300,000 km).
Being able to identify that an unknown squadron has jumped in and potentially launched something is not the same as getting precise enough data for a firing solution. The big sensor array could plot this and provide the firing time and solution to a regular vessel whose sensors aren't good enough but how much better are those sensors?
And of course the attackers may plan ahead. Full stealth? Or how about stealth torpedoes with reflective chaff launched in a cloud in the vicinity. The cloud would have the same velocity as the kinetic torpedoes.
Not saying that intercepts would be impossible, only saying that they don't appear certain. And a defense system against such an attack would have to depend on overkill. If you think that one in three tactical nukes should be able to make an intercept you launch ten at each incoming object.
And if strike vessels can jump in and do kinetic attacks with impunity (jumping out before they can be effectively engaged and destroyed) this will take its toll. They just need a few kinetic torpedoes to get through and all they are expending in ordnance is chunks of metal (no fancy electronics or drives) while the resources tied down and being expended to defend the planet are costing much more.
The energy needed to deflect them is obscene and may take considerable notice to achieve further out in the system. Closer detection is more likely and maybe at some point certain but the closer to target they are the more energy is needed to deflect them. And the deflection effort needs to be certain.
So we get back to my point of stationing a lot of defensive equipment and ships in a system in order to protect against an attack from a highly mobile strike force. The fleet intruders don't need to destroy enemy civilizations to be successful - they just need to have a credible capability of doing so to tie down a lot of enemy forces. And if the intent is to effectively destroy an enemy planet (planet is rendered uninhabitable, even temporarily with virtual elimination of the population and planetary infrastructure) then it wouldn't be a fleet intruder squadron but a plan to get an entire fleet in place with a large volley of kinetic weapons. If 5,000 km/s can be intercepted, how about 10,000 km/s or 15,000? How about the kinetic torpedoes trailing the fleet as it continues to accelerate and spread out to clear a path with conventional missiles. or more kinetic missiles that fragment into ball bearings 1 cubic centimeter in size each hitting with a force like a hundred tons of TNT and many of them heading at whatever sensor array is needed to intercept the main torpedoes.
If the intent is to destroy the reactionless gravity-based maneuver drive in Traveller provides a fantastic amount of power to work with. 3 days at 6G makes 15,000 km/s velocity. Fuel isn't a factor just time and planning enough room for acceleration. And an attacking force of sufficient magnitude can be anywhere while each important planet would need to be protected. A
I'm still seeing the advantage being with the attacker and the effective deterrence of such an attack is the ability to do the same in response. (so such attacks are not done on huge interstellar empires because you can't destroy enough in time to prevent similar weapons being unleashed in response.