They were not entirely replacing them. They have the same relationship to reaction drives as they do to reactionless drives: negating planetary gravity so you can lift off with less thrust required.In TNE though they were replacing entirely Man Drives and Thruster Plates. Frank Chadwick's mantra during development of TNE was "no more reactionless drives!" (of course, there was an outcry, and they snuck back in as an 'alternate technology' in FF&S).
yeah, that's why we are having this thread about what do they actually do and how do they work. And have a lot of similar conversations about all sorts of other "it's just part of the hull" stuff like airlocks.TNE (and MegaTraveller) were accounting for individual workstations. A lot of ship systems are just part of the hull or bridge cost in both CT and MGT.
Lifters being part of a standard hull's gravitics are good enough, just as G-compensators are part of the M-Drive.
Good point - I worded my post carelessly. The "lifters" in TNE were part of an ecosystem that differed from the rest of Traveller canon in that Man drives and thruster plates no longer existed. TNE contragravity negated almost all gravity, but did not provide any thrust. You needed to fit a thrust agency (rocket, propellor, etc) in order to go anywhere.They were not entirely replacing them. They have the same relationship to reaction drives as they do to reactionless drives: negating planetary gravity so you can lift off with less thrust required.
The Starship Operator’s Manual says this, so maybe that is a more direct number than .1 thrust?
Lifters are very useful for efficient, frictionless movement close to the ground but are not the speediest mode of transportation. Similar to helicopters, their main form of attaining translational motion is by inclining the angle at which the force keeping them airborne is applied. In low-tech lifters, this is done by physically rotating the lifter plate assembly, whereas in a more sophisticated lifter’s case it can be done by correctly timing the activation of the grav modules that make up the plate, using beamforming techniques to tilt the angle of the resulting gravity field relative to the surface. By doing this, basic lifter craft can achieve reasonable speeds on a standard atmosphere world. Going faster requires adding further propulsion systems, which are more concerned with forward velocity than keeping the vehicle off the ground. Most lifters, especially low-tech ones, operate in a low altitude regime of between half a metre off the ground for ‘ground’ vehicles and 50 metres for ‘air’ vehicles, but most lifters can in theory reach low orbital altitudes.
Personally, I don't like them. They are the thing that makes the streamlining rules for ships pretty nonsensical. If you can just lift straight up and down and don't really need to worry about aerodynamics except maybe in extreme weather, there really isn't any reason your boxy ship can't land on a planet. And with the discussions in this thread, you don't even need the different types of landing gear.
Besides that, I just think they are boring.![]()
Yeah, that's why I was originally staying out of this thread. It just veered off momentarily into some stuff about why it's not shown on any ships, which I felt like responding to.And as for your thinking they're boring – yeah, that's entirely fair actually lol
I do admit it does remove some of the excitement that comes from surface-orbit interface operations, but personally I don't mind them. Boils down to individual taste, in the end.
I wasn't recommending it be revisited. I was pointing out that the ship hull design stuff was developed in conjunction with the idea of directional thrusters. And that GAB was correct that is has been obsolete for planetary landing purposes for far longer than introduction of lifters. Though those planetary landing rules have never been changed to reflect the changes in how starship drives work.Essentially, MGT lifters are the same technology as Air/Raft nullgrav modules. CT didn't explicitly include them as a standard part of hull or M-Drive, but it was reasonable to do so.
If we are going back to 1977 LBB, M-Drive fuel explicitly included reaction mass, although it was poorly defined and you didn't really keep track of it ("Most ships have enough for 4 weeks of operations etc"). The weaponised drive thing -for fusion rockets only - was from High Guard, not Book 2 (and certainly not Book 1...), and quietly dropped within a year of publication. I never had the first edition of HG and was unaware of that one until a few years ago. It's a historical footnote that even TNE - which had plasma drives - didn't revisit.
And yet they never have been.Essentially, MGT lifters are the same technology as Air/Raft nullgrav modules. CT didn't explicitly include them as a standard part of hull or M-Drive, but it was reasonable to do so.
The maneuver drive is called a reaction drive and the amount of fuel per burn can be calculated. It comes out as 48 hours at full combat thrust. In '77 all the fuel had to be refueled per trip, the 4 weeks operation was introduced in '81.If we are going back to 1977 LBB, M-Drive fuel explicitly included reaction mass, although it was poorly defined and you didn't really keep track of it ("Most ships have enough for 4 weeks of operations etc").
Even though it is not mentioned, I wouldn't want to be within a few hundred metres downwind of a HEPlaR exhaust...The weaponised drive thing -for fusion rockets only - was from High Guard, not Book 2 (and certainly not Book 1...), and quietly dropped within a year of publication. I never had the first edition of HG and was unaware of that one until a few years ago. It's a historical footnote that even TNE - which had plasma drives - didn't revisit.
Are they equivalent though? The reason for the lower speed capability of rotary craft is the issue of loss of lift in the retreating wing as speed increases. That wouldn't be the case for a non-rotary thruster and lifters are not rotary as far as I know.It might be useful to compare lifters and M-Drives to their airfoil equivalents, rotor blades and fixed wings.
Rotor blades technically only provide lift, although lateral motion can be done by tilting the craft. Helicopters are quite limited in their top speeds. even with direct lateral thrusters and good aerodynamics.
Fixed wing and direct lateral thrust aircraft are capable of much higher velocities (but can't hover).
In my house rules all this is accounted for and simple. My players have all the rules in front of them and no guess work needed. I'll admit I was slow in doing it as I just finished those last year after tinkering for a couple years on and offAnd yet they never have been.
The maneuver drive is called a reaction drive and the amount of fuel per burn can be calculated. It comes out as 48 hours at full combat thrust. In '77 all the fuel had to be refueled per trip, the 4 weeks operation was introduced in '81.
Even though it is not mentioned, I wouldn't want to be within a few hundred metres downwind of a HEPlaR exhaust...![]()