The Starship Operator’s Manual says this, so maybe that is a more direct number than .1 thrust?
I would like to point out the following passage of the SOM (Page 76):
Lifters are very useful for efficient, frictionless movement close to the ground but are not the speediest mode of transportation. Similar to helicopters, their main form of attaining translational motion is by inclining the angle at which the force keeping them airborne is applied. In low-tech lifters, this is done by physically rotating the lifter plate assembly, whereas in a more sophisticated lifter’s case it can be done by correctly timing the activation of the grav modules that make up the plate, using beamforming techniques to tilt the angle of the resulting gravity field relative to the surface. By doing this, basic lifter craft can achieve reasonable speeds on a standard atmosphere world. Going faster requires adding further propulsion systems, which are more concerned with forward velocity than keeping the vehicle off the ground. Most lifters, especially low-tech ones, operate in a low altitude regime of between half a metre off the ground for ‘ground’ vehicles and 50 metres for ‘air’ vehicles, but most lifters can in theory reach low orbital altitudes.
As for the whole "they're free" thing, yes, because SOM was written after Highguard 2022 and is technically a system-agnostic book, so it was supposed to work with both MgT2 and T5 alike. It tries to unify all of the concepts from previous Traveller editions, which maybe was a fool's errand but that was the mission statement.
For what is worth, personally I assume for Mg2T that the cost and power requirements of lifters as being inherent to any Gravity Hull (i.e.: the standard option), and that non-gravity hulls do not include lifters. I'd love to see their inclusion as actual options (along with landing gear) in a future Highguard 20XY book, though.
Personally, I don't like them. They are the thing that makes the streamlining rules for ships pretty nonsensical. If you can just lift straight up and down and don't really need to worry about aerodynamics except maybe in extreme weather, there really isn't any reason your boxy ship can't land on a planet. And with the discussions in this thread, you don't even need the different types of landing gear.
Besides that, I just think they are boring.
You're correct, but I'd like to politely point out that, with M-Drives, this was always an option too. A ship with an M-Drive can simply cancel out all of its velocity tangential to the ground while in orbit and then sedately 'fall' at a controlled rate to the ground, as long as planetary gravity is lower than its thrust rating, of course. It might have to tail-land and then "bellyflop" unto the ground (the Flea Trader on JTAS 16 does exactly this), but it's definitely possible.
The key difference is what Rinku said, because the thrust from lifters is so pathetically small, having a ship be streamlined allows you to quick the M-Drive into high gear and blast your way to orbit in an expedient manner, instead of taking the slowmobile route.
And as for your thinking they're boring – yeah, that's entirely fair actually lol
I do admit it does remove some of the excitement that comes from surface-orbit interface operations, but personally I don't mind them. Boils down to individual taste, in the end.