Fair point, but the issue still hinges on how much thrust the ship can apply at the required vector, and how rapidly. As I noted, Thrust 1 is usually only thust 0.1 in the forwards direction, and strong winds can easily be exerting more than that. The solution would be to spin the ship, but that isn't instant, and in a gusty environment may be quite tricky.
The aerodynamics of the hull also play a big part... typically a ship's largest areas are dorsal and ventral (ESPECIALLY so in something like the Animal Class Safari ship), so a big sudden downdraft coming from a direction where you only have 20-30% thrust could be quite tricky. That could actually be more dangerous than headwinds, since most streamlined ships are streamlined to fore and any with control surfaces are dealing with winds they're designed to cope with.