Personalities always survive of course! Plot immunity!
I would say each crew point survives on:
4+ if the ship is running adrift
6+ if it is a burned out hulk
The holder of the battlefield gets possession of all the survivors. His own survivors may be used to re-crew other ships. The opponent's crew may be ransomed back to their owner at a price in RR which should be negotiated between the players. Opponent's crew may not be used to re-crew the capturing player's ships, even if they are the same race.
Special action: "Get to the lifepods!"
CQ: automatic
Crew are saved on a 4+ if the ship is destroyed this turn, no matter if it is running adrift, burned out hulk or explodes. Only one weapon system may be fired. If the ship is not destroyed this turn, it will automatically be reduced to 0 damage in the end phase, as the crew scuttle it on their way out.
I would say each crew point survives on:
4+ if the ship is running adrift
6+ if it is a burned out hulk
The holder of the battlefield gets possession of all the survivors. His own survivors may be used to re-crew other ships. The opponent's crew may be ransomed back to their owner at a price in RR which should be negotiated between the players. Opponent's crew may not be used to re-crew the capturing player's ships, even if they are the same race.
Special action: "Get to the lifepods!"
CQ: automatic
Crew are saved on a 4+ if the ship is destroyed this turn, no matter if it is running adrift, burned out hulk or explodes. Only one weapon system may be fired. If the ship is not destroyed this turn, it will automatically be reduced to 0 damage in the end phase, as the crew scuttle it on their way out.