classictraveller777
Mongoose
Hello
I put up a post on the on the Traveller subreddit seeking answers with regards to the question in the post tile. It was suggested that I best post the question here on the Mongoose Forums
I have developed a Foundry VTT module based on the classic Traveller adventure shadows to be used with the Foundry module Twodsix so that GMs can use this to run the adventure using whichever ruleset they choose that is supported by Twodsix.
The module consists of handcrafted maps that replicate the floorplans of the pyramid complex in shadows, I have also included additional self designed floorplans for the ventilation system, which was referred to in the original adventure that players could crawl through, but the floorplans were not included in the original adventure.
Also included are notes for the GM with regards to running the adventure based on the logic / concepts presented in the original adventure. for example, considerations such as damage from falling, and concepts not included in the original adventure such effects of exposure to atmosphere from loss of vacc suit integrity etc.
The README.md includes the note that states :
The GM also requires a copy of the published Traveller adventure Shadows for the adventure background information and location descriptions within the pyramid structure to be able to run this adventure.
NOTE I am not recreating the adventure content, only quoting in some of the GM notes, short passages from the original content. For example - quote a section with regards to throws to resolve falling from a seismic tremor, which in the original content was roll under, and how this can be replaced with a roll to throw over using a target number if using an alternate rule set such as cepheus or retrofitting back to classic Traveller the task resolution system that was formalised in MegaTraveller.
The module is comparable to someone developing a custom map pack of the pyramid complex as jpeg / png / webp files and posting it on drivethrurpg so that others can use those maps.
I would like to be able to distribute this module for free online through Foundry, for fans of the original adventure, and as the basis for GM's new to Foundry and Twodsix to learn Foundry and run an adventure, without having to do most of the work to setup the Foundry world scenes, actors, etc. The GM would have to do the last part of adventure prep such as place all NPC tokens, encounters on the maps and potentially add additional scenes / artwork etc to customise the adventure as the GM sees fit.
I am somewhat confused as to the current state of fair use policy? / licensing of classic Traveller content. One of the responses to my reddit post informed me that recently ( 2024 ? ) Mongoose acquired all rights from Marc Miller.
On the reddit post one of the responses pointed out the drivethru rpg classic TAS but that policy applies specifically to drivethru rpg.
I did receive one response on the reddit post from a redditor that had created a free online central supply catalog which i note is using creative commons license using content from Traveller 5.
What I am seeking from Mongoose is answers with regards to the following questions :
1. Is it permissible for amateur fan made recreations of classic Traveller adventure content such as floorplans intended for use either in printed out in person on a table top or developed into a VTT module to be distributed for free ?
2. If yes, what is the license / disclaimer text that needs to be included to state that all rights to the original adventure remain the property of Mongoose ?
3. If yes, is there any limitation on what the adventure can be called ? for e.g. If i title my module twodsix shadows adventure - a clear homage to the original is this permissible ? The TAS policy states :
You may not use Classic Traveller series titles (such as Book X, Supplement X, Adventure X, or Double Adventure X, etc), but may certainly create your own series for Classic Traveller!
For example if someone wrote a TAS adventure module. Shadows 2, the return to Yorbund, and rewrote a new adventure revolving the original floorplans of the pyramid complex would this be permissible?
Lastly, I know that person/s at Mongoose are currently working on a MgT2e ruleset Foundry module, as well as modules for MgT2e adventures.
To this end if someone at Mongoose wants to contact me ( send me a private dm on this forum ) I can provide the url from which my module can be downloaded and then installed in Foundry so that Mongoose can evaluate the module contents.
Note I have no plans to develop Foundry MgT2e adventure modules my interest is in classic Traveller.
Please advise
Thanks
I put up a post on the on the Traveller subreddit seeking answers with regards to the question in the post tile. It was suggested that I best post the question here on the Mongoose Forums
I have developed a Foundry VTT module based on the classic Traveller adventure shadows to be used with the Foundry module Twodsix so that GMs can use this to run the adventure using whichever ruleset they choose that is supported by Twodsix.
The module consists of handcrafted maps that replicate the floorplans of the pyramid complex in shadows, I have also included additional self designed floorplans for the ventilation system, which was referred to in the original adventure that players could crawl through, but the floorplans were not included in the original adventure.
Also included are notes for the GM with regards to running the adventure based on the logic / concepts presented in the original adventure. for example, considerations such as damage from falling, and concepts not included in the original adventure such effects of exposure to atmosphere from loss of vacc suit integrity etc.
The README.md includes the note that states :
The GM also requires a copy of the published Traveller adventure Shadows for the adventure background information and location descriptions within the pyramid structure to be able to run this adventure.
NOTE I am not recreating the adventure content, only quoting in some of the GM notes, short passages from the original content. For example - quote a section with regards to throws to resolve falling from a seismic tremor, which in the original content was roll under, and how this can be replaced with a roll to throw over using a target number if using an alternate rule set such as cepheus or retrofitting back to classic Traveller the task resolution system that was formalised in MegaTraveller.
The module is comparable to someone developing a custom map pack of the pyramid complex as jpeg / png / webp files and posting it on drivethrurpg so that others can use those maps.
I would like to be able to distribute this module for free online through Foundry, for fans of the original adventure, and as the basis for GM's new to Foundry and Twodsix to learn Foundry and run an adventure, without having to do most of the work to setup the Foundry world scenes, actors, etc. The GM would have to do the last part of adventure prep such as place all NPC tokens, encounters on the maps and potentially add additional scenes / artwork etc to customise the adventure as the GM sees fit.
I am somewhat confused as to the current state of fair use policy? / licensing of classic Traveller content. One of the responses to my reddit post informed me that recently ( 2024 ? ) Mongoose acquired all rights from Marc Miller.
On the reddit post one of the responses pointed out the drivethru rpg classic TAS but that policy applies specifically to drivethru rpg.
I did receive one response on the reddit post from a redditor that had created a free online central supply catalog which i note is using creative commons license using content from Traveller 5.
What I am seeking from Mongoose is answers with regards to the following questions :
1. Is it permissible for amateur fan made recreations of classic Traveller adventure content such as floorplans intended for use either in printed out in person on a table top or developed into a VTT module to be distributed for free ?
2. If yes, what is the license / disclaimer text that needs to be included to state that all rights to the original adventure remain the property of Mongoose ?
3. If yes, is there any limitation on what the adventure can be called ? for e.g. If i title my module twodsix shadows adventure - a clear homage to the original is this permissible ? The TAS policy states :
You may not use Classic Traveller series titles (such as Book X, Supplement X, Adventure X, or Double Adventure X, etc), but may certainly create your own series for Classic Traveller!
For example if someone wrote a TAS adventure module. Shadows 2, the return to Yorbund, and rewrote a new adventure revolving the original floorplans of the pyramid complex would this be permissible?
Lastly, I know that person/s at Mongoose are currently working on a MgT2e ruleset Foundry module, as well as modules for MgT2e adventures.
To this end if someone at Mongoose wants to contact me ( send me a private dm on this forum ) I can provide the url from which my module can be downloaded and then installed in Foundry so that Mongoose can evaluate the module contents.
Note I have no plans to develop Foundry MgT2e adventure modules my interest is in classic Traveller.
Please advise
Thanks
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