Liati, anybody cut that ridiculous nose off?

emperorpenguin said:
Lord David the Denied said:
I'd also have a GEG on the Liati - anything that reduces the enemy's effective firepower is worth having. The first one to shoot might get the kill in real combat but if you can survive a hit to shoot back on the occasions you don't get the first shot, you still win...

the fluff says that the Adira was corrupted hence the Drakh tech, while the Liati wasn't interfered with, hence no Drakh tech

Doesn't it have a Drakh beam?
 
I think the problem with the Liati, is that it tries to beat the White Star at its own game. It tries to be just as manouverable, just as hard to kill, and with just as nasty firepower. Since the WS is very good at its game, any other ship designed to do the same will fail. If I were designing an anti-WS ship I'd give it "normal" movement (say 8" with 1/45 turns) and an 8AD, 18", AF/DD/SAP Turretted weapon. Take that, WS!
 
Burger said:
I think the problem with the Liati, is that it tries to beat the White Star at its own game. It tries to be just as manouverable, just as hard to kill, and with just as nasty firepower. Since the WS is very good at its game, any other ship designed to do the same will fail. If I were designing an anti-WS ship I'd give it "normal" movement (say 8" with 1/45 turns) and an 8AD, 18", AF/DD/SAP Turretted weapon. Take that, WS!

Thats how I would try and kill WhiteStars......
 
Burger said:
I think the problem with the Liati, is that it tries to beat the White Star at its own game. It tries to be just as manouverable, just as hard to kill, and with just as nasty firepower. Since the WS is very good at its game, any other ship designed to do the same will fail. If I were designing an anti-WS ship I'd give it "normal" movement (say 8" with 1/45 turns) and an 8AD, 18", AF/DD/SAP Turretted weapon. Take that, WS!

Problem with that is the White Stars can still dance rings around the ship. They can easily evade it and strike at other targets, or just swarm it and trust to numbers at adaptive armour to evade destruction. A single turreted AF weapon can only really hurt one White Star at a time, while the others can pour fire into it and kill it.

The best way to counter White Stars would be a general upgrade of the fleet with fast-tracking turrets for the ion cannons. The fleet would still have all the power it had before, but the ability to take on White Stars, too. A specialist ship would never be available in the numbers needed to protect the whole Centauri fleet from White Stars, and it would inevitably be vulnerable to ISA member race fleets and weapons. With every ship in the fleet effectively an anti-White Star platform they can't simply evade the anti-White Star ships and strike elsewhere.
 
Out fitting every ship in the fleet is very expensive and time consuming. Creating a relatively small number of WS killers makes sense, maybe make a bit faster and a little more nimble.....You could also put a couple (or more) of those turrets on the ship...
 
Lord David the Denied said:
Problem with that is the White Stars can still dance rings around the ship. They can easily evade it and strike at other targets, or just swarm it and trust to numbers at adaptive armour to evade destruction. A single turreted AF weapon can only really hurt one White Star at a time, while the others can pour fire into it and kill it.
It can still split fire... it isn't Beam, so can split between any number of WS. Double damage negates Adaptive Armour. But WS can still go for other targets, yes.. though who says my ship would be war or even Battle level? ;)

The problem with such a ship design in general, though, is that it makes the game rock-paper-scissors. That is a bad thing. No one fleet should be able to instantly annihilate another, based simply of fleet selection.
 
You can make an extermely effective Battle level version - try playing with the stats a little.........it is then an effective ship. I think Battle is high enough or it has to kill quite a few White Stars to make it a worth while choice...............At present it is a nasty little ship and can inflict damage but not hard enough to be War.........Have not tried a War level version but it could be done - as mentioned with GEGs etc........... :)
 
Of course it can split fire, but that means less chance of serious damage to one White Star. You want to kill them, not sting them.

A small number of White Star hunters will suffer from the same problem as the small number of tank destroyers that were available in the Second World War - it's not where you need it to be. This is true of any military operation, any time in history. Planning to shield this battlegroup or that squadron with X number of White Star killers means that the other groups are unprotected, and you can bet your fragrant Centauri arse that the White Stars don't hit the groups with White Star killers.

Just like the Lancer-class frigate in Star Wars. Made to counter Rebel starfighter attacks, but there weren't enough of them, and the fighters could strike where there were no Lancers available, or the Rebels could employ their capital assets to hit the Lancers and kill them. The ISA would be the same; send in White Stars where there are no Liatis and use Minbari or Narn heavy ships to hit the Liatis when they are encountered. Or the Victory destroyers.

No, the solution is to make the whole fleet White Star proof. It might be expensive to refit ships with AF weapons, but is it as expensive as designing whole new classes of vessel, seeing them through design and production, and replacing every ship that's lost to the White Stars in the meantime?
 
It was my understanding that in WW2 tank destroyers where very successfull at destroying tanks. The only problem was that the main proponent of them lost, and the Allies who also used them to great effect felt that the Tank was a far sexier beast and it got all the PR.
 
@Cordas

No offense dude but a Tank Hunter is a defensive weapon, whereas a Tank is an offensive weapon. Tank Hunters were primarily made because it was easieR and you could use a bigger gun.
 
Tank said:
@Cordas

No offense dude but a Tank Hunter is a defensive weapon, whereas a Tank is an offensive weapon. Tank Hunters were primarily made because it was easieR and you could use a bigger gun.

No offense taken, I am not talking about whether it was offensive or defensive (it was used in both rolls). All I am saying is that they where bloody effective at doing what they where designed to do... kill tanks. There is no doubt they where a lot more limited than tanks, but thats not the arguement I was making.
 
Ok Im being dense :lol: WHat was the argument? I've had a hard time today taking a kicking at ACTA :lol:
 
cordas said:
It was my understanding that in WW2 tank destroyers where very successfull at destroying tanks. The only problem was that the main proponent of them lost, and the Allies who also used them to great effect felt that the Tank was a far sexier beast and it got all the PR.

They were frighteningly effective - when they were properly designed. However, just like towed AT guns and man-portable rockets, you never had enough to go around, and they were inevitably deployed in the wrong places. It's a rule of warfare - no plan survives contact with the enemy.
 
Lord David the Denied said:
If the Centauri have decent stealth technology it would make sense to apply it to their newest anti-ISA ship designs. The Minbari stealth tech was very, very effective in their war with earth, so the Centauri might try this as a way to even the odds against the more advanced White Stars and Victory-class destroyers. Even limited stealth might result in less hits on their ships, or getting closer to the enemy before they open fire. That's valuable in a fight.

Isn't this a bit like the argument about Centauri and beams - do we see anyone having trouble locking onto Centauri ships in the show? By the same reasoning only Minbari should have Stealth?

However, I am all for them (and most races) having a few stealth ships - most races are probably capable of making a few specialised, expensive or experimental ships especially once the ISA starts giving tech away. I think the Vree Scout saucers state they are very rare (not in the game but.........)?

Have fun
 
We never see new, cutting-edge anti-White Star designs in the show, either. So if we include them in the game, giving them uncharacteristic stealth technology isn't that far-fetched for the reasons I described.
 
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