Heyas
I'm a little confuzzled because it normally says that when you get a skill at level 1 you get all the specialities at 0 (e.g. someone with Engineer [M-Drive] 1 would have 0 in J-Drive too). That's fair enough.
But some skills like Trade specify that all level 0s must be taken individually (which I don't get if it says that level 0 means only the most basic understanding of employment... so that would be per specialisation?).
Anyhow my question is this... some careers (like Entertainer) give you Art a few times. And some sources say Language (any) 0. So which skills then do you get all at 0 and which don't?
Specifically: Art, Language, Trade. I feel all of these should have level 0 as a seperate specialty without a common "basic", and level 0 reflecting trained competence in it (e.g. a high school award in art [painting] or basic fluency in Vargr).
Also, do you lot keep Medic as the single skill it is in the core book, or do you use the specializations version in Compendium 1? I like the idea of medical specialties (since my sister is a doctor I know how complex a field it is) but fear that forcing that on my players (one is the group's doctor) would just end up weakening his abilility/role.
Thanx!
I'm a little confuzzled because it normally says that when you get a skill at level 1 you get all the specialities at 0 (e.g. someone with Engineer [M-Drive] 1 would have 0 in J-Drive too). That's fair enough.
But some skills like Trade specify that all level 0s must be taken individually (which I don't get if it says that level 0 means only the most basic understanding of employment... so that would be per specialisation?).
Anyhow my question is this... some careers (like Entertainer) give you Art a few times. And some sources say Language (any) 0. So which skills then do you get all at 0 and which don't?
Specifically: Art, Language, Trade. I feel all of these should have level 0 as a seperate specialty without a common "basic", and level 0 reflecting trained competence in it (e.g. a high school award in art [painting] or basic fluency in Vargr).
Also, do you lot keep Medic as the single skill it is in the core book, or do you use the specializations version in Compendium 1? I like the idea of medical specialties (since my sister is a doctor I know how complex a field it is) but fear that forcing that on my players (one is the group's doctor) would just end up weakening his abilility/role.
Thanx!