Gauntlet-
Banded Mongoose
Yeah I know this comes up every now and then, but I felt like expressing about it once more.
I just played another evo game and it was pretty good... ignoring shattered of course.
At any rate, I actually like the new tunnel rules now.
I think the random time for them to come out make sense, I can definately see the bugs as not having the proper coordination to do this perfectly every single time. The locational issue is also nice as it represents a bit more of a prior commitment to achieve such astounding earth moving engineering.
It makes more sense frankly.
But I realize we all miss the much more interesting ability to chase the enemy and such, and generally us gamers like more complication; so what I hope they add to these little rules is a hefty dose of modifiers.
For example, a unit with a Burrower Bug would get a bonus to the roll to show up; as well as say allowing you to write down 2 spots and when you emmerge you pick the one you want. (perhaps have these spots within 12 inches of each other)
If you have a Brain Bug it would be cool if he could use an action or 2 actions to send a message to your tunnelers and they would emmerge immediately as opposed to trying to time it right on their own. It would fit nicely with the Brain Bug as a support role (as opposed to the old Brain Bugs artillary role popping the heads of so many Marauder pilots.)
Further more, it would be cool if you could purchase special entrances that would be known to the opponent player before the battle starts, but you could emmerge any unit in tunneling from this tunnel at any time.
Obviously you have to consider costs, and I'm not worried about the specifics so much, but it would add allot of dimension to these quirky rules if you could improve them and complicate them with assets.
I just played another evo game and it was pretty good... ignoring shattered of course.
At any rate, I actually like the new tunnel rules now.
I think the random time for them to come out make sense, I can definately see the bugs as not having the proper coordination to do this perfectly every single time. The locational issue is also nice as it represents a bit more of a prior commitment to achieve such astounding earth moving engineering.
It makes more sense frankly.
But I realize we all miss the much more interesting ability to chase the enemy and such, and generally us gamers like more complication; so what I hope they add to these little rules is a hefty dose of modifiers.
For example, a unit with a Burrower Bug would get a bonus to the roll to show up; as well as say allowing you to write down 2 spots and when you emmerge you pick the one you want. (perhaps have these spots within 12 inches of each other)
If you have a Brain Bug it would be cool if he could use an action or 2 actions to send a message to your tunnelers and they would emmerge immediately as opposed to trying to time it right on their own. It would fit nicely with the Brain Bug as a support role (as opposed to the old Brain Bugs artillary role popping the heads of so many Marauder pilots.)
Further more, it would be cool if you could purchase special entrances that would be known to the opponent player before the battle starts, but you could emmerge any unit in tunneling from this tunnel at any time.
Obviously you have to consider costs, and I'm not worried about the specifics so much, but it would add allot of dimension to these quirky rules if you could improve them and complicate them with assets.