Clovenhoof
Mongoose
Hello folks,
just registered here, going to start a campaign using the Conan ruleset this weekend, and I got suckered into GMing. (I have D&D player experience and GM experience in other systems, so that should work out)
I'm already sorting thoughts for a long-term campaign: one of the aspects I love best about the Conan genre is the idea of fallen cultures, whose relics may be found here and there (like Conan's Atlantean Sword).
So, since there is no real info on this in the Core book (at least I couldn't find any), I'd like to ask you if you use "legendary" weapons, armour or other items in your campaigns, and more importantly, how powerful these should be (or not be).
I know that most items should be either rather useless or very dangerous for the owner, but what I am thinking here is rather atmospheric, no-nonsense stuff they can use to top off their characters.
So for example, think of a War Sword (or similarly noble weapon) found (well preserved) in some ancient temple or tomb within a sunken city, attained after strenuous questing and somewhere in the party's high levels (15+).
What kind of improvements would you suggest? Just taking the Akbitan weapon template further, improving Attack and AP values etc., and by what amounts?
Or some other boon like increased threat range ("Keen")?
Has any of you maybe ever handed out a weapon with extra elementary damage ("+1d6 Flaming")? If so, I would expect such a weapon to come with quite a few strings attached.
And last question, sorry for this volley, are there also any examples for legendary armour? Maybe something like a Superior Breastplate that counts as light armour, or a Leather Jerkin made of Dragonhide, something like that?
Thanks for any input. ^^
just registered here, going to start a campaign using the Conan ruleset this weekend, and I got suckered into GMing. (I have D&D player experience and GM experience in other systems, so that should work out)
I'm already sorting thoughts for a long-term campaign: one of the aspects I love best about the Conan genre is the idea of fallen cultures, whose relics may be found here and there (like Conan's Atlantean Sword).
So, since there is no real info on this in the Core book (at least I couldn't find any), I'd like to ask you if you use "legendary" weapons, armour or other items in your campaigns, and more importantly, how powerful these should be (or not be).
I know that most items should be either rather useless or very dangerous for the owner, but what I am thinking here is rather atmospheric, no-nonsense stuff they can use to top off their characters.
So for example, think of a War Sword (or similarly noble weapon) found (well preserved) in some ancient temple or tomb within a sunken city, attained after strenuous questing and somewhere in the party's high levels (15+).
What kind of improvements would you suggest? Just taking the Akbitan weapon template further, improving Attack and AP values etc., and by what amounts?
Or some other boon like increased threat range ("Keen")?
Has any of you maybe ever handed out a weapon with extra elementary damage ("+1d6 Flaming")? If so, I would expect such a weapon to come with quite a few strings attached.
And last question, sorry for this volley, are there also any examples for legendary armour? Maybe something like a Superior Breastplate that counts as light armour, or a Leather Jerkin made of Dragonhide, something like that?
Thanks for any input. ^^