Durand Durand
Banded Mongoose
Exubae said:Apologies DD I didn't mean to pull a part the feats, its the design ethos/concept behind the legendary abilities that riles me. It has the potential to overturn game balance and also pull the focus of play squarley on to combat.
I understand that fear. But I also think what great fun I had playing Herowars/Heroquest with a few unusual abilities. Speakind Auld Wyrmish was rarely handy, but I was always teased for my lisp, so adding in a few quirks to some of the abilities is desireable. Battle Fury folks might be a "little" irritable and lack self control (Needing Persistence rolls to hold off the Fury when hurt or insulted), Duelists will be constantly challenged to fights by cocky newcomers (I hear you think you're good...) who happen to have very well connected kinfolk. Empathic Healers are kidnapped and help prisoner be evil bandits :twisted:. The trick will be for us to find fun abilities to put into play that don't focus on combat. Things like...
Squirrel Grip - Dex 15+, Athletics 90%+ - Your abiltiy to climb and leap is liked to the squirrels themselves. In forested areas you may freely climb and run through the trees at the same pace you move afoot.
Marsh Runner - Dex 15+ Athletics 90%+ - Your tread is so light you may freely move over mud and other soggy ground, even quicksand, while running without danger or sinking or tripping.
Demon Drinker - Con 15+, Resiliance 90%+ - You halve to POT of all intoxicants you drink.
Llama Hearted - Con 15+, Resiliance 90%+, Survival 50%+ - You can easily survive on minimal water and food rations.
Bullseye Acurate Spitting - 8HP - As a CA you may unerringly spit in your opponents eye, costing them their next CA. This may only EVER be used ONCE per opponent. (This is stolen from Burning Wheel RPG http://www.burningwheel.com/ everyone should look at this game, it rocks.) Also handy for shoting down flies.
Wise Words or "What would your parents think?" - CHA 15+, Influence 90%+ - By calling on the names of those whose authority your targets respect or fear you fore them to give pause to consider their actions.
Great idea Max - Cha 15+, Inflence 90%+ - By "subtly" mentioning an idea you can convince a target the idea was theirs all along...
And lack of sleep, like me. I seem to have focused on Enlo and other subspecies flaws rather than the near perfection of Uzdo. Dark Mother forgive me. Uz do however lack to benefit of comforting darkness during the day.Exubae said:Other than sunburn and bad temperedCode:Uz don't get any penalties for operating during the day.
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DD