Legend: Seeking Subsystems

Darkholme

Mongoose
There are a number of "Subsystems" I'd like to know where to find, and if they are available.

Ideally ones that are designed for Legend/MRQ2, my second choice would be stuff designed for MRQ1, Stormbringer, Runequest 3, or general BRP, and anything I have to convert from a completely different RPG would be my least preferred choice.

Some of these things may be covered by a single skill roll, but I can see them being interesting to actually play out in game (for example, a hunt).

Thanks Guys. :)

Can you guys help me find (Listed by Priority):
Foot/Horse Chases (I realize it sends me to the combat rules, but they dont seem to be the best way to handle the speed differences and wit involved in a chase scene)
Intrigue/Social Combat
Rules for being Maimed, Intentional or Accidental Maiming in Combat
Worsening Injuries (Bleeding & Infection)
Interrogation & Torture
Hunting/Tracking
Dueling
Detailed Rules for Disease
Unit-Scale Mass Combat
Army Scale Mass Combat
Siege Rules
Rules for Vehicles (Carriages, Horses, Chariots, etc)
3D Combat (for flight, or underwater)
Gambling
 
For hunting, warfare, and intrigue, I'd suggest King Arthur Pendragon, given that large parts of any campaign year are spent hunting, going to war, and dealing with courtly intrigue. The system is very similar to BRP-derived games, with a familar set of characteristics, skills, and resolution mechanics, but boils skills down to 1-20 rather than 1-100.

Various editions are available on DriveThru RPG etc, and the core rulebooks pop up on eBay at fair prices.
 
Some ideas for you

Foot/Horse Chases - Call of Cthulhu has rules that you can adapt and it's very close to BRP
Intrigue/Social Combat - Opposed rolls modified by role play.
Rules for being Maimed, Intentional or Accidental Maiming in Combat - Again look at BRP p207 for major injuries - you'll probably need to use hit locations for this.
Worsening Injuries (Bleeding & Infection) - Legend has rules for bleeding p79
Interrogation & Torture - Opposed rolls with modifiers
Hunting/Tracking - Opposed rolls with modifiers
Dueling - isn't this just combat with special rules? En Garde did this really well.
Detailed Rules for Disease - Think again about this. It's really boring
Unit-Scale Mass Combat - MRQI Legendary Heroes has some rules
Army Scale Mass Combat - MRQI Legendary Heroes has some rules
Siege Rules - MRQI Legendary Heroes has some rules
Rules for Vehicles (Carriages, Horses, Chariots, etc) - see CoC Invictus/BRP
3D Combat (for flight, or underwater) - is this really that different from any other combat?
Gambling - Opposed rolls with modifiers for gambling skill.
 
Darkholme said:
There are a number of "Subsystems" I'd like to know where to find, and if they are available.

Ideally ones that are designed for Legend/MRQ2, my second choice would be stuff designed for MRQ1, Stormbringer, Runequest 3, or general BRP, and anything I have to convert from a completely different RPG would be my least preferred choice.

Some of these things may be covered by a single skill roll, but I can see them being interesting to actually play out in game (for example, a hunt).

Thanks Guys. :)

Can you guys help me find (Listed by Priority):
Foot/Horse Chases (I realize it sends me to the combat rules, but they dont seem to be the best way to handle the speed differences and wit involved in a chase scene)
Intrigue/Social Combat
Rules for being Maimed, Intentional or Accidental Maiming in Combat
Worsening Injuries (Bleeding & Infection)
Interrogation & Torture
Hunting/Tracking
Dueling
Detailed Rules for Disease
Unit-Scale Mass Combat
Army Scale Mass Combat
Siege Rules
Rules for Vehicles (Carriages, Horses, Chariots, etc)
3D Combat (for flight, or underwater)
Gambling

Here are a few that are in Age of Treason:

Intrigue/Social Combat
Uses the Extended Task Rules you can find in Arms of Legend, a couple of examples cited in the main text and there are places they apply in the Adventures section

Interrogation/Torture
There is reference ti having surgeons assist in 'interrogation', and in the forthcoming Companion there is an example of how torture may be used/resisted in one of the scenarios therein

Detailed Rules for Disease
Examples of a Plague Demon (and rules for contagion) as well as Sickness Spirits in play

Mass Combat
I thought of putting this in, but didn't - it's another game and would have required a lot of playtesting. However you will find the Command Skill for transferring critical modifiers down the Chain of Command, as well as how that interacts with more or less well trained troops.

Gambling
In the scenarios section there is a revision to the standard Gambling skill that is tested to determine the outcome of an evening's gambling. You can of course still use the skill for an opposed contest o be more granular.

Not in Age of Treason but likely to appear in a future scenario - Hunting as an Extended Task. Use Athletics, Ride, Track and Stealth as appropriate to the situation vs the quarry's Survival, Stealth, Perception, Athletics and Evade.

I
 
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