Legend and Cthulhu Dark Ages

ryhopewood

Mongoose
Anyone used MRQ2 / Legend to run Cthulhu Dark Ages scenarios? I'm thinking of trying one of the Viking adventures from the Chaosium monograph for a session next week. MRQ2 Vikings should help also. I guess it should be pretty easy to convert skills / combat and use the existing CoC magic system and sanity system as is.

Any thoughts?
 
ryhopewood said:
I'm thinking of trying one of the Viking adventures from the Chaosium monograph for a session next week. MRQ2 Vikings should help also. I guess it should be pretty easy to convert skills / combat and use the existing CoC magic system and sanity system as is.

Any thoughts?
No, other than to say that this is pretty spooky. I bought the MRQII Vikings PDF in the recent sale, and just yesterday I took Cthulhu Dark ages and one of the monographs with a Viking adventure down off my shelves with pretty much the same thought.

I'm not sure I'm going to go with a Cthulhu-style game, though. I might dispense with SAN and play it more like a heroic survival/horror kind of scenario. Not sure.
 
Philotomy said:
I might dispense with SAN and play it more like a heroic survival/horror kind of scenario. Not sure.

Makes sense. SAN seems to be a condition of modernity, where we know Such Things Cannot Be.

Seems like a lot of the Legend combat rules would be [strike]over[/strike]underkill. You have a nice crunchy combat system totally ineffective against what they'll go up against.

Sounds like a great scenario, though, and probably one that would throw players off their game. It's one thing to say, we're going to play CoC... and then players know what's coming. Another to throw Eldritch Critters at them and leave them scrambling. I once ran a scenario set in WWII using the Aftermath gun rules. When Cyäegha showed up, players were utterly dumbfounded, clueless about where all this was heading.
 
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