Mencelus said:
So, been reading as I prep for my upcoming game. I had some issues with the law levels as written, then realized that maybe I didn't read things correctly. So, let's see:
If I understand, the "banning" in the law levels refers to the contraband listed in the Government types section of world generation. So, if a planet bans say weapons, computers, and travellers, and if the law level is 9, then I apply those bans to those "items," correct?
Also, for general bad activities of the players, the law level acts as the number to roll under to see if the local authorities take action, right?
Your second question first - yes, the Law Level represents the 'hassle' level the PCs will encounter, from random ID checks to how quickly the Police respond to a crime.
Now your first question. I've just gone back and reread
TMB Law and Government sections and find I misremembered them - they are similar to CT (which has been my game of choice over the years) but slightly expanded, and with a twist. Anyway, it seems to me that rather than blanket bans of stuff with different Law Levels,
TMB highlights the sensitivities of certain governmental types to certain technology types. So, you can have two planets with the same Law Level but different Government types, who have completely different ideas on what constitutes 'harmful', or 'destablising' technology or behaviour. It's quite a neat design trick, really.
So, we have a Govt 4 Representative Democracy (Drugs, weapons and Psionics as contraband), and a Govt 9 Impersonal Bureaucracy (Tech, weapons, drugs, Travellers, Psionics as contraband).
Looking at the Law Level table, if both our planets were Law Level 6, both ban weapons heavier than shotguns and stunners, and discourage openly carrying weapons (so one could infer that shotguns and stunners will require permits); both ban all the nasty drugs, as well as Combat, Anagathics and Fast/Slow - check your medkit before leaving the starport!; there is no censorship on either world (beyond, one assumes, the usual debate over 'morals'); our Rep Democracy loves technology but our Imp Bureaucracy has a bug about TL 9 or higher technology. Possible fear that automation will put a lot of minor paper shufflers out of work?; our Rep Democracy loves offworlders, while the Imp Bureaucracy is obviously worried that a) offworlders don't fit into neat categories, b) anything that doesn't fit in a category is a problem and c) they may bring unsettling ideas; regarding Psionics, while the use of Psionics is not forbidden on either world, there are a lot of hassles for any Psions (yeah, down with the Zho mind leeches!). Also, any Psi drugs carried are really going to bring the heat down!
So, that was a fun little exercise and lots of little traps for Travellers who don't read their travel advisories carefully.