Latest S&P is up with stats.....

Locutus9956 said:
1) Stop them stacking. Simple idea really, jump points opening cause a degree of interference that stop others opening within a certain distance. You cannot open a jump point within 8" of another Jump point. If scatter would take the jump point within this distance it fails to open (you effectively count as having 'falied' the 'initiate jump point' action and this does NOT effect the recharge time on your jump engines). This rule applies only to incoming jump points as its the vortex opeing out INTO realspace that causes the problem. (The fluff is just off the top of my head feel free to tweak it as much as possible). The distance is also subject to change. A better version might be 6" restriction but reduce 'blast' radius to 1" (jump points CAN overlap bases with this version otherwise this would be less than wise).

I like the idea of limiting how close JPs can be to each other.... In the show you never see ships openning jump points right on top of others... Maybe this was beacuse they had rather unfortunate effects, like I dunno openning a jump point in a jump gate..... The Bonehead manouver I seem to remember it being called whne Sheridan used this manouver to destroy a Shadow ship....

The safe operating range for openning JPs is 6 inches apart (the combined wash of 2 JPs). If gates happen to drift closer then both ships that tried to open the gates suffer 1 critical hit for every inch under 6" between the 2 gates. If more than 2 JPs are open in the same area then its 1 extra critical per inch for every extra gate.

To me it seems a nice simple rule that can be easily added into the game, and whilst it doesn't stop JPBs it does limit their effectiveness. It would even allow counter JPB battery :) you might decide your big Warlock can afford to take a crit or 3 (or its so damaged that it no longer matters) so it could open a JP right on top of that one opened by that ship in HS.... :lol:
 
in the battle of the line the minbari open their jump points all fairly close to each other. the only thing you cant really do is open a JP within a JP.
 
katadder said:
in the battle of the line the minbari open their jump points all fairly close to each other. the only thing you cant really do is open a JP within a JP.

We often see them being openned fairly close to each other, in distance shots as you tend to see loads of them and lots of ships coming out of them.... 6.1" is what I would call fairly close, without being on top of each other.

If you don't like 6" as the number then I would be happy to have it reduced to 4 or 5 inches apart. If you where to goto 3" then I would suggest doubling the amount of crits.

Anyway I have reposted my post on the AJP topic, where it seems more relevant why not discuss it there :)
 
hiffano said:
thePirv said:
Might have to get me some Myrmiddons for when someone does an ACTA Stargate SG1 variant.
These things are so Goa'uld in design. They're like a cross between Deathgliders and Cargo ships.
Definitely don't fit into the EA design scheme.

As for stats wise, it's good to see that these new ships are pretty balanced (with the exception of the Blue Star being able to JP bomb. That's a game breaking mechanic.)

You want an ACTA stargat varient? I have one, Well, Karlopli statted it, we haven't playtested it yet, and need to do some writeups for it.

I remember there was talk of this a while ago, but nothing seemed to happen with it.
Let me know how it goes once it's playtested and I'd be very up for trying it out.
 
Well to be honest I think the reason it pettered out was simply the lack of Stargate ship miniatures, if someone produced a good range of them Id have mod written before you could snap your fingers :P
 
Locutus9956 said:
Well to be honest I think the reason it pettered out was simply the lack of Stargate ship miniatures, if someone produced a good range of them Id have mod written before you could snap your fingers :P

Well the Myrmiddon mini is a step in the right direction lol
 
Just wait, next we'll get the new Drakh mothership looking suspictiously like an Wraith Hiveship and of course the new Centarauri Pyramid ship in the works. As for Tauri ships, well in all honesty they would look very out of place in an EA fleet anyway (what with them being blocky and turrety :P (espeically the Prometheus, less so for the Deadalus though)
 
Celisasu said:
The Blue Star is probably the only problem ship and that's only due to concerns of using Blue Stars as very cheap jump point bombs. The high ISA Crew Quality with AJP plus the fact that the Blue Star is only Patrol makes the bomb an easy to use tactic with high rewards and no real risk. If you start a game with them on the table they're balanced.
Wasn#t there talk of changing the way this works to make jump point bombs harder to pull off?
 
their is a whole thread dedicated to this topic now!

it would seem under the new rules, the ISA will probably JPB you to death, but everyone else won't even bother trying!
 
katadder said:
in the battle of the line the minbari open their jump points all fairly close to each other. the only thing you cant really do is open a JP within a JP.

You can if you're Sheridan in a White Star.

LBH
 
Yeah, they all look sweet (even the Myrmidon, although a little out of place looks nice and with a unifying paint job could easily fit in better).
 
lastbesthope said:
katadder said:
in the battle of the line the minbari open their jump points all fairly close to each other. the only thing you cant really do is open a JP within a JP.

You can if you're Sheridan in a White Star.

LBH
That was a jump point inside a jump gate.
I hope the Bonehead manouver is in 2e... since JP bombing is in, and that only appears once, I don't see any reason why bonehead shouldn't be in!
 
but how often do you get followed through a JG in game burger? thats the only time its useful and am guessing not many people do that, at least I have never seen it.
 
The blast radius from the jump gate exploding was so huge, a White Star could only just out-run it. So it should generate a circular blast template 14" in diameter. Being followed through or not, is irrelevant.
 
bump it to even further. after all, they had to wait a turn to give the order for the special action to open the jump point right?

Chern
 
Burger said:
lastbesthope said:
katadder said:
in the battle of the line the minbari open their jump points all fairly close to each other. the only thing you cant really do is open a JP within a JP.

You can if you're Sheridan in a White Star.

LBH
That was a jump point inside a jump gate.

Indeed it was, but a jump point created by a gate is still a jump point.

LBH
 
Back
Top